splitUVMain.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
 
// 
// File: pluginMain.cpp
//
// Author: Maya SDK Wizard
//

#include "splitUVCmd.h"
#include "splitUVNode.h"

#include <maya/MFnPlugin.h>

MStatus initializePlugin( MObject obj )
//
//  Description:
//      this method is called when the plug-in is loaded into Maya.  It 
//      registers all of the services that this plug-in provides with 
//      Maya.
//
//  Arguments:
//      obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{ 
    MStatus   status;
    MFnPlugin plugin( obj, PLUGIN_COMPANY, "4.0", "Any");

    status = plugin.registerCommand( "splitUV", splitUV::creator );
    if (!status) {
        status.perror("registerCommand");
        return status;
    }

    status = plugin.registerNode( "splitUVNode",
                                  splitUVNode::id,
                                  splitUVNode::creator,
                                  splitUVNode::initialize );
    if (!status) {
        status.perror("registerNode");
        return status;
    }

    return status;
}

MStatus uninitializePlugin( MObject obj )
//
//  Description:
//      this method is called when the plug-in is unloaded from Maya. It 
//      deregisters all of the services that it was providing.
//
//  Arguments:
//      obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{
    MStatus   status;
    MFnPlugin plugin( obj );

    status = plugin.deregisterCommand( "splitUV" );
    if (!status) {
        status.perror("deregisterCommand");
        return status;
    }

    status = plugin.deregisterNode( splitUVNode::id );
    if (!status) {
        status.perror("deregisterNode");
        return status;
    }

    return status;
}