particleAttrNodeMain.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#include <maya/MFnPlugin.h>
#include <maya/MGlobal.h>
#include <maya/MStatus.h>

// Commands
//

// Nodes
//
#include <particleAttrNode.h>

MStatus initializePlugin( MObject obj )
//
//  Description:
//      this method is called when the plug-in is loaded into Maya.  It 
//      registers all of the services that this plug-in provides with 
//      Maya.
//
//  Arguments:
//      obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{ 
    MStatus   status;
    MFnPlugin pluginFn( obj, PLUGIN_COMPANY, "1.0", "Any");

    // Add plug-in feature registration here
    //
    // Maya DG Nodes
    //
    status = pluginFn.registerNode( "particleAttr",
                                    particleAttrNode::id,
                                    particleAttrNode::creator,
                                    particleAttrNode::initialize,
                                    MPxNode::kParticleAttributeMapperNode );
    if( !status )
        status.perror("Register particleAttr node failed.");

    MGlobal::displayInfo("particleAttrNode loaded.");

    return status;
}

MStatus uninitializePlugin( MObject obj )
//
//  Description:
//      this method is called when the plug-in is unloaded from Maya. It 
//      deregisters all of the services that it was providing.
//
//  Arguments:
//      obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{
    MStatus   status;
    MFnPlugin pluginFn( obj );

    // Add plug-in feature deregistration here
    //
    status = pluginFn.deregisterNode( particleAttrNode::id );

    MGlobal::displayInfo("particleAttrNode unloaded.");

    return status;
}