meshRemapTool.cpp

//
// Description: Get user selections for mesh vertex/edge remapping 
//
// Author: Bruce Hickey
//

// This is added to prevent multiple definitions of the MApiVersion string.
#define _MApiVersion

#include <maya/MIOStream.h>
#include <maya/MGlobal.h>
#include <maya/MCursor.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MItMeshVertex.h>
#include <maya/MFnMesh.h>
#include <maya/MPointArray.h>
#include <maya/MVector.h>
#include <maya/MItMeshPolygon.h>
#include <maya/MMatrix.h>

#include <meshRemapTool.h>
#include <meshMapUtils.h>


// The user Context
const double epsilon = 0.00001;

meshRemapTool::meshRemapTool()
{
    setTitleString ( "Mesh Remap Tool" );
    setCursor( MCursor::editCursor );
    reset();
}

meshRemapTool::~meshRemapTool() {}

void* meshRemapTool::creator()
{
    return new meshRemapTool;
}

void meshRemapTool::toolOnSetup ( MEvent & )
{
    reset();
}

void meshRemapTool::reset()
{
    fNumSelectedPoints = 0;

    fSelectedPathSrc.clear();
    fSelectedComponentSrc.clear();
    fSelectVtxSrc.clear();
    fSelectedFaceSrc = -1;

    fSelectedPathDst.clear();
    fSelectedComponentDst.clear();
    fSelectVtxDst.clear();
    fSelectedFaceDst = -1;

    fCurrentHelpString = "Select 1st point on source mesh.";

    helpStateHasChanged();
}

//
// Selects objects within the user defined area, then process them
// 
MStatus meshRemapTool::doRelease( MEvent & event )
{
    char buf[1024];

    // Perform the base actions
    MStatus stat = MPxSelectionContext::doRelease(event);

    // Get the list of selected items 
    MGlobal::getActiveSelectionList( fSelectionList );

    //
    //  Get the selection's details, we must have exactly one component selected
    //
    MObject component;
    MDagPath path;

    MItSelectionList selectionIt (fSelectionList, MFn::kComponent);

    MStringArray    selections;
    selectionIt.getStrings( selections );
    
    // There are valid cases where only the meshes are selected.
    if( selections.length() == 0 )
    {
        // Handling the case where the user's workflow is
        // 1) select src mesh, select vtx1, vtx2, vtx3 (i.e. fNumSelectedPoints == 0)
        // 2) select dst mesh, select vtx1, vtx2, vtx3 (i.e. fNumSelectedPoints == 3)
        if( fNumSelectedPoints == 0 || fNumSelectedPoints == 3 )
        {
            MItSelectionList selectionDag (fSelectionList, MFn::kDagNode);
            if (!selectionDag.isDone() && selectionDag.getDagPath(path) == MS::kSuccess)
            {
                path.extendToShape();
                // return true there is exactly one mesh selected
                if (path.hasFn(MFn::kMesh))
                {
                    selectionDag.next();
                    if (selectionDag.isDone())
                    {
                        return MS::kSuccess;
                    }
                }
            }
        }

        // Handling the case where the user is doing the auto remap, i.e.
        // select src mesh, and then dst mesh when fNumSelectedPoints == 0.
        if( fNumSelectedPoints == 0 )
        {
            MItSelectionList selectionDag (fSelectionList, MFn::kDagNode);
            if (!selectionDag.isDone() && selectionDag.getDagPath(path) == MS::kSuccess)
            {
                path.extendToShape();
                // Confirm first selection is a mesh
                if (path.hasFn(MFn::kMesh))
                {
                    selectionDag.next();
                    if (!selectionDag.isDone() &&
                        selectionDag.getDagPath(path) == MS::kSuccess)
                    {
                        path.extendToShape();
                        // Confirm second selection is a mesh
                        if (path.hasFn(MFn::kMesh))
                        {
                            selectionDag.next();
                            // Confirm there are exactly 2 selections
                            if (selectionDag.isDone())
                            {
                                return MS::kSuccess;
                            }
                        }
                    }
                }
            }
        }
    }

    if( selections.length() != 1 )
    {
        MGlobal::displayError( "Must select exactly one vertex" );
        return MS::kSuccess;
    }

    if (selectionIt.isDone ())
    {
        MGlobal::displayError( "Selected item not a vertex" );
        return MS::kSuccess;
    }

    if( selectionIt.getDagPath (path, component) != MStatus::kSuccess )
    {
        MGlobal::displayError( "Must select a mesh or its vertex" );
        return MS::kSuccess;
    }

    if (!path.node().hasFn(MFn::kMesh) && !(path.node().hasFn(MFn::kTransform) && path.hasFn(MFn::kMesh)))
    {
        MGlobal::displayError( "Must select a mesh or its transform" );
        return MS::kSuccess;
    }

    MItMeshVertex fIt ( path, component, &stat );
    if( stat != MStatus::kSuccess )
    {
        MGlobal::displayError( "MItMeshVertex failed");
        return MStatus::kFailure;
    }

    if (fIt.count() != 1 )
    {
        sprintf(buf, "Invalid selection '%s'. Vertices must be picked one at a time.", selections[0].asChar() );
        MGlobal::displayError( buf );
        return MS::kSuccess;
    }
    else
    {
        sprintf(buf, "Accepting vertex '%s'", selections[0].asChar() );
        MGlobal::displayInfo(  buf );
    }

    //
    // Now that we know it's valid, process the selection, the first 3 items are the source, the second
    // 3 define the target
    //

    if( fNumSelectedPoints < 3 )
    {
        fSelectedPathSrc.append( path );
        fSelectedComponentSrc.append( component );
    }
    else 
    {
        fSelectedPathDst.append( path );
        fSelectedComponentDst.append( component );
    }

    //
    //  When each of the source/target are defined, process them. An error/invalid selection will restart the selection for
    //  that particular mesh.
    //  
    if( fNumSelectedPoints == 2 )
    {
        if( ( stat = meshMapUtils::validateFaceSelection( fSelectedPathSrc, fSelectedComponentSrc, &fSelectedFaceSrc, &fSelectVtxSrc ) ) != MStatus::kSuccess )
        {
            MGlobal::displayError("Selected vertices don't define a unique face on source mesh");
            reset();
            return stat;
        }
    }

    //
    // Once the target is defined, invoke the command
    //
    if( fNumSelectedPoints == 5 )
    {
        if( ( stat = meshMapUtils::validateFaceSelection( fSelectedPathDst, fSelectedComponentDst, &fSelectedFaceDst, &fSelectVtxDst ) ) != MStatus::kSuccess )
        {
            MGlobal::displayError("Selected vertices don't define a unique face on destination mesh");
            reset();
            return stat;
        }

        executeCmd();
    }
    else
    {
        //
        // We don't have all the details yet, just move to the next item
        //
        fNumSelectedPoints++;   
    }

    helpStateHasChanged();

    return stat;
}

MStatus meshRemapTool::resolveMapping()
{
    // Get the list of selected items 
    MGlobal::getActiveSelectionList( fSelectionList );
    if( fSelectionList.length() != 2)
    {
        reset();
        helpStateHasChanged();
        return MStatus::kFailure;
    }

    MDagPath dagPath;
    MObject  component;
    if( fSelectionList.getDagPath(0, dagPath, component) != MStatus::kSuccess)
    {
        MGlobal::displayError(" Invalid source mesh");
        return MStatus::kFailure;
    }
    dagPath.extendToShape();
    // Repeat this 3 times one for each vertex
    fSelectedPathSrc.append(dagPath);
    fSelectedPathSrc.append(dagPath);
    fSelectedPathSrc.append(dagPath);

    if( fSelectionList.getDagPath(1, dagPath, component) != MStatus::kSuccess)
    {
        MGlobal::displayError(" Invalid destination mesh");
        return MStatus::kFailure;
    }
    dagPath.extendToShape();
    // Repeat this 3 times one for each vertex
    fSelectedPathDst.append(dagPath);
    fSelectedPathDst.append(dagPath);
    fSelectedPathDst.append(dagPath);

    // Find the vertices in Object Space of the first polygon
    MPointArray srcPts;
    MIntArray   srcVertIds, dstVertIds;
    MItMeshPolygon faceIterSrc(fSelectedPathSrc[0]);
    unsigned srcFaceId = faceIterSrc.index();
    faceIterSrc.getPoints(srcPts, MSpace::kObject);
    faceIterSrc.getVertices(srcVertIds);

    // Tranfrom the vertices to dst World Space
    unsigned i, j;
    MMatrix m = fSelectedPathDst[0].inclusiveMatrix();
    for(i = 0; i < srcPts.length(); i++)
    {
        srcPts[i] = srcPts[i] * m;
    }

    MItMeshPolygon faceIterDst(fSelectedPathDst[0]);
    while (!faceIterDst.isDone())
    {
        MPointArray dstPts;
        faceIterDst.getPoints(dstPts, MSpace::kWorld);
        if (arePointsOverlap(srcPts, dstPts))
        {
            // Set face and vertex indices
            fSelectedFaceSrc = srcFaceId;
            fSelectedFaceDst = faceIterDst.index();
            fSelectVtxSrc.append(srcVertIds[0]);
            fSelectVtxSrc.append(srcVertIds[1]);
            fSelectVtxSrc.append(srcVertIds[2]);

            faceIterDst.getVertices(dstVertIds);
            for (j = 0; j < dstPts.length(); j++)
            {
                MVector v = dstPts[j] - srcPts[0];
                if (v * v < epsilon)
                {
                    fSelectVtxDst.append(dstVertIds[j]);
                    break;
                }
            }

            for (j = 0; j < dstPts.length(); j++)
            {
                MVector v = dstPts[j] - srcPts[1];
                if (v * v < epsilon)
                {
                    fSelectVtxDst.append(dstVertIds[j]);
                    break;
                }
            }

            for (j = 0; j < dstPts.length(); j++)
            {
                MVector v = dstPts[j] - srcPts[2];
                if (v * v < epsilon)
                {
                    fSelectVtxDst.append(dstVertIds[j]);
                    break;
                }
            }

            return MStatus::kSuccess;
        }
        faceIterDst.next();
    }
    return MStatus::kFailure;
}

bool meshRemapTool::arePointsOverlap(const MPointArray& srcPts, const MPointArray& dstPts) const
{
    unsigned i, j;
    for(i = 0; i < 3; i++) 
    {
        bool overlap = false;
        const MPoint &pt = srcPts[i];
        for(j = 0; j < dstPts.length(); j++) 
        {
            MVector v = dstPts[j] - pt;
            if (v * v < epsilon)
            {
                overlap = true;
                break;
            }
        }
        if (!overlap) return false;
    }
    return true;
}

void meshRemapTool::completeAction()
{
    if( resolveMapping() != MStatus::kSuccess )
    {
        reset();
        return;
    }
    executeCmd();
}

void meshRemapTool::executeCmd()
{
    char cmdString[200];
    sprintf(cmdString, "meshRemap %s.vtx[%d] %s.vtx[%d] %s.vtx[%d] %s.vtx[%d] %s.vtx[%d] %s.vtx[%d]",
        fSelectedPathSrc[0].partialPathName().asChar(), fSelectVtxSrc[0],
        fSelectedPathSrc[1].partialPathName().asChar(), fSelectVtxSrc[1],
        fSelectedPathSrc[2].partialPathName().asChar(), fSelectVtxSrc[2],
        fSelectedPathDst[0].partialPathName().asChar(), fSelectVtxDst[0],
        fSelectedPathDst[1].partialPathName().asChar(), fSelectVtxDst[1],
        fSelectedPathDst[2].partialPathName().asChar(), fSelectVtxDst[2]);
    MGlobal::executeCommand(cmdString, true, true);
    MGlobal::clearSelectionList();
    MGlobal::displayInfo( "Mesh remapping complete" );
    reset();
}

void meshRemapTool::helpStateHasChanged()
//
// Description:
//              Set up the correct information in the help window based
//              on the current state.  
//
{
    switch (fNumSelectedPoints)
    {
        case 0:
         fCurrentHelpString = "For auto remap select source mesh and then destination mesh and Press Enter. For manual remap select 1st vertex on source mesh.";
         break;
        case 1:
         fCurrentHelpString = "Select 2nd vertex on source mesh.";
         break;
        case 2:
         fCurrentHelpString = "Select 3rd vertex on source mesh.";
         break;
        case 3:
         fCurrentHelpString = "Select 1st vertex on target mesh.";
         break;
        case 4:
         fCurrentHelpString = "Select 2nd vertex on target mesh.";
         break;
        case 5:
         fCurrentHelpString = "Select 3rd vertex on target mesh.";
         break;
        default:
         // nothing, shouldn't be here
         break;
     }

    setHelpString( fCurrentHelpString );
}

MPxContext* meshRemapContextCmd::makeObj()
{
    return new meshRemapTool;
}

void* meshRemapContextCmd::creator()
{
    return new meshRemapContextCmd;
}

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+