hwPhongShaderBehavior.h

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#include <maya/MPxDragAndDropBehavior.h>

class hwPhongShaderBehavior : public MPxDragAndDropBehavior
{

    public:

    hwPhongShaderBehavior();
    virtual ~hwPhongShaderBehavior();

    virtual bool shouldBeUsedFor(MObject &sourceNode, MObject &destinationNode,
                                 MPlug &sourcePlug, MPlug &destinationPlug);

    virtual MStatus connectNodeToNode(MObject &sourceNode, 
                                      MObject &destinationNode, bool force );

    virtual MStatus connectNodeToAttr(MObject &sourceNode,
                                      MPlug &destinationPlug, bool force );

    virtual MStatus connectAttrToNode(MPlug &sourceNode, 
                                      MObject &destinationNode, bool force );

    virtual MStatus connectAttrToAttr(MPlug &sourceNode,
                                      MPlug &destinationPlug, bool force );

    static void *creator();

    protected:

    MObject findShadingEngine(MObject &node);

    private:
};