getAttrAffectsCmd.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#include <maya/MIOStream.h>
#include <maya/MString.h>
#include <maya/MItSelectionList.h>
#include <maya/MSelectionList.h>
#include <maya/MFnAttribute.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MObjectArray.h>
#include <maya/MGlobal.h>
#include <maya/MSimple.h>


DeclareSimpleCommand( getAttrAffects, PLUGIN_COMPANY, "3.0");

MStatus getAttrAffects::doIt( const MArgList& args )
{
    MStatus stat;
    MSelectionList list;

    if ( args.length() > 0 ) {
        // Arg list is > 0 so use objects that were passes in
        //
        MString argStr;

        unsigned last = args.length();
        for ( unsigned i = 0; i < last; i++ ) {
            // Attempt to find all of the objects matched
            // by the string and add them to the list
            //
            args.get( i, argStr );  
            list.add( argStr ); 
        }
    } else {
        // Get the geometry list from what is currently selected in the 
        // model
        //
        MGlobal::getActiveSelectionList( list );
    } 
    MItSelectionList iter( list );

    // Iterate over all selected dependency nodes
    //
    for ( ; !iter.isDone(); iter.next() ) 
    {
        MObject object;

        stat = iter.getDependNode( object );
        if ( !stat ) {
            stat.perror("getDependNode");
            continue;
        }

        // Create a function set for the dependency node
        //
        MFnDependencyNode node( object );

        cout << node.name() << ":\n";
        unsigned i, numAttributes = node.attributeCount();

        for (i = 0; i < numAttributes; ++i) {
            MObject attrObject = node.attribute(i);
            MFnAttribute attr;
            unsigned j, affectedLen, affectedByLen;

            attr.setObject (attrObject);

            // Get all attributes that this one affects
            MObjectArray affectedAttributes;
            node.getAffectedAttributes( attrObject, affectedAttributes );
            affectedLen = affectedAttributes.length();

            // Get all attributes that affect this one
            MObjectArray affectedByAttributes;
            node.getAffectedByAttributes( attrObject, affectedByAttributes );
            affectedByLen = affectedByAttributes.length();

            if ( affectedLen > 0 || affectedByLen > 0 ) {
                cout << "  " << attr.name() << ":\n";

                // List all attributes that are affected by the current one
                if ( affectedLen > 0 ) {
                    cout << "    Affects(" << affectedLen << "):";

                    for (j = 0; j < affectedLen; ++j ) {
                        attr.setObject ( affectedAttributes[j] );
                        cout << " " << attr.name();
                    }
                    cout << endl;
                }

                // List all attributes that affect the current one
                if ( affectedByLen > 0 ) {
                    cout << "    AffectedBy(" << affectedByLen << "):";

                    for (j = 0; j < affectedByLen; ++j ) {
                        attr.setObject ( affectedByAttributes[j] );
                        cout << " " << attr.name();
                    }
                    cout << endl;
                }
            }
        }
    }
    return MS::kSuccess;
}