geometryCacheBlockIntData.h

#ifndef _GEOMETRY_CACHE_BLOCK_INT_DATA
#define _GEOMETRY_CACHE_BLOCK_INT_DATA

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

//
// File Name : geometryCacheBlockIntData.h
//
// Description : 
//      Stores and outputs cache blocks that carry int data
//      Note that the Maya geometry cache file format is subject to change in 
//      Future versions of Maya.
//

// Project includes
//
#include <geometryCacheBlockBase.h>

class geometryCacheBlockIntData : public geometryCacheBlockBase
{
public:
    // Constructor / Destructor methods
    //
                geometryCacheBlockIntData( const MString& tag, const int& value );
    virtual     ~geometryCacheBlockIntData();

    // Access to the data
    //
    const int& data();

    // Outputs the data to an output stream
    //
    virtual void        outputToAscii( ostream& os );

private:
    // Data Member
    //
    int intData;
};

#endif