geometryCacheBlockFVAData.h

#ifndef _GEOMETRY_CACHE_BLOCK_FVA_DATA
#define _GEOMETRY_CACHE_BLOCK_FVA_DATA

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+


//
// File Name : geometryCacheBlockFVAData.h
//
// Description : 
//      Stores and outputs cache blocks that carry float vector array data
//      Note that the Maya geometry cache file format is subject to change in 
//      future versions of Maya.
//

// Project includes
//
#include <geometryCacheBlockBase.h>

// Maya includes
//
#include <maya/MVectorArray.h>

class geometryCacheBlockFVAData : public geometryCacheBlockBase
{
public:
    // Constructor / Destructor methods
    //
                geometryCacheBlockFVAData( const MString& tag, const float* value, const uint& size );
    virtual     ~geometryCacheBlockFVAData();

    // Access to the data
    //
    const MVectorArray& data();

    // Outputs the data to an output stream
    //
    virtual void        outputToAscii( ostream& os );

private:
    // Data Member
    //
    MVectorArray vectorArrayData;
};

#endif