geometryCacheBlockDVAData.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

//
// File Name : geometryCacheBlockDVAData.cpp
//
// Description : 
//      Stores and outputs cache blocks that carry double vector array data
//

// Project includes
//
#include <geometryCacheBlockDVAData.h>

//
// Methods
//

geometryCacheBlockDVAData::geometryCacheBlockDVAData( 
        const MString& tag, 
        const double* value, 
        const uint& size )
//
// Description : ( public method )
//      Constructor
//
{
    blockTag = tag;
    group = false;

    for( uint i = 0; i < size * 3; i+=3 ) {
        vectorArrayData.append( MVector( value[i], value[i+1], value[i+2] ) );
    }
}

geometryCacheBlockDVAData::~geometryCacheBlockDVAData()
//
// Description : ( public method )
//      Destructor
//
{   
}

const MVectorArray& geometryCacheBlockDVAData::data()
//
// Description : ( public method )
//      Returns the data of this block
//
{   
    return vectorArrayData;
}

void geometryCacheBlockDVAData::outputToAscii( ostream& os )
//
// Description : ( public method )
//      Outputs the data of this block to Ascii
//
{
    MString tabs = "";
    if( !group )
        tabs = "\t";

    os << tabs << "[" << blockTag << "]\n";

    for( uint i = 0; i <  vectorArrayData.length(); i++ ) {
        os << tabs << tabs <<  vectorArrayData[i] << "\n";
    }
}