flipUVCmd.h

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#include <maya/MPxPolyTweakUVCommand.h>

class MSyntax;
class MArgDatabase;
class MIntArray;
class MFloatArray;
class MObject;

class flipUVCmd : public MPxPolyTweakUVCommand
{
    public:

    flipUVCmd();
    ~flipUVCmd();

    static void *creator();
    static MSyntax newSyntax ();

    static const char * cmdName;

    MStatus parseSyntax (MArgDatabase &argData);

    MStatus getTweakedUVs(
        const MObject & mesh,               // 
        MIntArray & uvList,                 // UVs to move
        MFloatArray & uPos,                 // Moved UVs
        MFloatArray & vPos );               // Moved UVs

    private:

    bool horizontal;                        // Axis to flip
    bool extendToShell;                     // Extend selection to the
                                            // whole shell
    bool flipGlobal;                        // Flip globally or per shell
};