acquireTexture(const MString &filePath) | MTextureManager | |
acquireTexture(const MString &textureName, const MPlug &plug, int width, int height) | MTextureManager | |
acquireTexture(const MString &textureName, const MHWRender::MTextureDescription &textureDesc, const void *pixelData) | MTextureManager | |
addImagePath(const MString &path) | MTextureManager | |
className() | MTextureManager | [static] |
imagePaths(MStringArray &paths) const | MTextureManager |