addShaderIncludePath(const MString &path) const | MShaderManager | |
addShaderPath(const MString &path) const | MShaderManager | |
className() | MShaderManager | [static] |
getEffectsFileShader(const MString &effectsFileName, const MString &techniqueName, MShaderCompileMacro *macros=0, unsigned int numberOfMacros=0, bool useEffectCache=true, MShaderInstance::DrawCallback preCb=0, MShaderInstance::DrawCallback postCb=0) const | MShaderManager | |
getStockShader(MStockShader name, MShaderInstance::DrawCallback preCb=0, MShaderInstance::DrawCallback postCb=0) const | MShaderManager | |
k3dBlinnShader enum value | MShaderManager | |
k3dSolidShader enum value | MShaderManager | |
MStockShader enum name | MShaderManager | |
shaderIncludePaths(MStringArray &paths) const | MShaderManager | |
shaderPaths(MStringArray &paths) const | MShaderManager |