apiMeshGeom.h

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#ifndef _apiMeshGeom
#define _apiMeshGeom

//
// This class holds the underlying geometry for the shape or data.
// This is where geometry specific data and methods should go.
//

#include <maya/MPointArray.h>
#include <maya/MIntArray.h>
#include <maya/MFloatArray.h> 
#include <maya/MVectorArray.h>

class apiMeshGeomUV; 

class apiMeshGeomUV { 
  public: 
    apiMeshGeomUV() { reset(); } 
    ~apiMeshGeomUV() {} 

    int                 uvId( int faceVertexIndex ) const;
    void                getUV( int uvId, float &u, float &v ) const; 
    float               u( int uvId ) const; 
    float               v( int uvId ) const; 
    int                 uvcount() const; 
    void                append_uv( float u, float v ); 
    void                reset(); 
    
    MIntArray           faceVertexIndex; 
    MFloatArray         ucoord; 
    MFloatArray         vcoord; 
};

inline void apiMeshGeomUV::reset()
{
    ucoord.clear(); vcoord.clear(); faceVertexIndex.clear(); 
}

inline void apiMeshGeomUV::append_uv( float u, float v )
{
    ucoord.append( u ); 
    vcoord.append( v ); 
}

inline int apiMeshGeomUV::uvId( int fvi ) const
{
    return faceVertexIndex[fvi]; 
}

inline void apiMeshGeomUV::getUV( int uvId, float &u, float &v ) const
{
    u = ucoord[uvId]; 
    v = vcoord[uvId]; 
}

inline float apiMeshGeomUV::u( int uvId ) const
{
    return ucoord[uvId]; 
}

inline float apiMeshGeomUV::v( int uvId ) const
{
    return vcoord[uvId]; 
}

inline int apiMeshGeomUV::uvcount( ) const 
{
    return ucoord.length(); 
}


class apiMeshGeom
{
public:
    apiMeshGeom();
    ~apiMeshGeom();
    apiMeshGeom& operator=( const apiMeshGeom& );

public:
    MPointArray   vertices;
    MIntArray     face_counts;
    MIntArray     face_connects;
    MVectorArray  normals;
    apiMeshGeomUV uvcoords; 
    int           faceCount;
};

#endif /* _apiMeshGeom */