MNormalMapConverter.h

#ifndef MAYA_API_MNormalMapConverter
#define MAYA_API_MNormalMapConverter


// MNormalMapConverter.h

//-
// ==========================================================================
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// The coded instructions, statements, computer programs, and/or related 
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class MNormalMapConverter
{
public:
    enum OutFormatType
    {
        RGBA,
        HILO
    };

    MNormalMapConverter(){};
    ~MNormalMapConverter(){};

    // These functions assume the that file texture is square, and
    // that its dimensions are exponents of 2.
    //

    // Convert the heightfield texture to its corresponding normal map texture
    //
    bool convertToNormalMap(
        unsigned char* inImagePtr,
        unsigned int width,
        unsigned int height,
        OutFormatType outputPixelFormat,
        float bumpScale = 1.0,
        unsigned char* outImagePtr = NULL );

    // Convert the normal map texture to its corresponding heightfield texture
    //
    bool convertToHeightMap(
        unsigned char* inImagePtr,
        unsigned int width,
        unsigned int height,
        OutFormatType outputPixelFormat,
        float heightScale = 1.0,
        unsigned char* outImagePtr = NULL );

protected:

    // Convert the heightfield to the normal map texture in place
    // (replace the input texture with the normal map version)
    //
    bool convertToNormalMap_InPlace(
        unsigned char* inImagePtr,
        unsigned int width,
        unsigned int height,
        OutFormatType outputPixelFormat,
        float bumpScale );
};

#endif // MAYA_API_MNormalMapConverter