Set nCloth properties

 
 
 

To set nCloth properties

  1. In the scene view, select the nCloth object whose properties you want to edit.
  2. In the Attribute Editor, select the nCloth object’s nClothShape tab.
  3. Edit the Collisions property values to adjust the basic behavior of your nCloth.
    • Adjust Collide Strength to increase or decrease the force generated by nCloth collision.
    • Adjust Bounce to increase or decrease the nCloth’s bounciness or its amount of deflection on collision.
    • Adjust Friction to increase or decrease the amount the nCloth resists relative motion on collision.
    • Adjust Stickiness to increase or decrease the tendency of the nCloth to stick to other objects on collision.
  4. Edit the Dynamic Properties values to override your nCloth’s Maya Nucleus or internal forces settings.
    • Adjust Stretch Resistance to increase or decrease the amount the nCloth’s links resist stretching when under tension.
    • Adjust Bend Resistance to increase or decrease the amount the nCloth’s edges resist bending when under strain.
    • Adjust Compression Resistance to increase or decrease the amount the nCloth’s links resist compression when under pressure.
    • Adjust Mass to increase or decrease the weight of the nCloth when under the influence of Gravity greater than zero.
    • Adjust Lift to increase or decrease the amount of lift applied to the nCloth.
    • Adjust Drag to increase or decrease the amount of air resistance applied to the nCloth.
  5. In the Attribute Editor, select the nCloth object’s nucleus tab.
  6. Edit the Maya Nucleus Gravity and Wind values to change the settings of the nCloth’s internal forces.
    • Adjust the Gravity to increase or decrease the amount of gravity applied to the nCloth.
    • Adjust the Wind Speed to increase or decrease the speed and force of the dynamic wind affecting the nCloth.

    For more information on nClothShape and nucleus node properties, see nClothShape and nucleus.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License