Use the Vector Product utility

 
 
 

For a description of the Vector Product utility, see Vector Product.

To multiply a vector

  1. Create a material.
  2. In the material’s Attribute Editor, map Vector Product to an attribute, such as Color.
  3. In the Vector Product’s Attribute Editor, map textures to Input 1 and Input 2.

    The following examples show the rendered result when you map Input 1 to a Checker texture and Input 2 to a Crater texture.

  4. Click the boxes for Input 1 and Input 2 to access the Attribute Editor for the textures and adjust the attributes as necessary.

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