When you create nCloth objects, be aware of the following:
- You can only create nCloth objects from polygon meshes.
- Higher resolution polygon meshes create nCloth objects with higher quality collisions.
- Do not use polygon meshes with long skinny triangles for nCloth.
- Do not change the topology of nCloth objects while simulating. Changing the topology (modifications to the mesh surface that
change vertices) of nCloth objects may result in collision failures.
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