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Utility node that can be placed anywhere in a material shading network to capture data and write it to a given frame buffer.

Node nameParentsClassificationMFn typeCompatible function sets
writeToLabelBufferwriteToFrameBuffercache:rendernode/mentalray/misckWriteToLabelBufferkBase
kNamedObject
kDependencyNode
kWriteToFrameBuffer
kWriteToLabelBuffer

Related nodes

renderPass

Attributes (1)

label

Long name (short name)TypeDefaultFlags
label (cl) integer0outputinputconnectablestorable
Label is the label to write to the frame buffer.