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Utility node that can be placed anywhere in a material shading network to capture data and write it to a given frame buffer.

Node nameParentsClassificationMFn typeCompatible function sets
writeToColorBufferwriteToFrameBuffercache:rendernode/mentalray/misckWriteToColorBufferkBase
kNamedObject
kDependencyNode
kWriteToFrameBuffer
kWriteToColorBuffer

Related nodes

renderPass

Attributes (5)

alpha, color, colorB, colorG, colorR

Long name (short name)TypeDefaultFlags
color (cl) float3outputinputconnectablestorable
Color is the input color to write to the frame buffer.
colorR (cr) float0.5outputinputconnectablestorablekeyable
color red value
colorG (cg) float0.5outputinputconnectablestorablekeyable
color green value
colorB (cb) float0.5outputinputconnectablestorablekeyable
color blue value
alpha (a) float1.0outputinputconnectablestorablekeyable
color alpha value