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The 'transformGeometry' node applies the transformation at the input attribute 'transform' on to the geometry at the attribute 'inputGeometry' and computes as result the transformed geometry.

The input geometry could be a NURBS surface, NURBS curve or mesh data.

Using the attribute 'invertTransform' the user may choose to invert the transform before applying it on to the input geometry.

Node nameParentsClassificationMFn typeCompatible function sets
transformGeometryabstractBaseCreategeometrykTransformGeometrykBase
kNamedObject
kDependencyNode
kTransformGeometry

Related nodes

rebuildSurface, nurbsTessellate

Attributes (6)

freezeNormals, inputGeometry, invertTransform, outputGeometry, reverseNormals, transform

Long name (short name)TypeDefaultFlags
inputGeometry (ig) Genericn/aoutputinputconnectable
The input geometry to be transformed.
transform (txf) matrixidentityoutputinputconnectablestorable
The transform to be applied on geometry.
invertTransform (itf) boolfalseoutputinputconnectablestorable
Invert transform before applying on input geometry.
freezeNormals (fn) enum0outputinputconnectablestorable
Controls if the normals of the geometry should be frozen or not. Applies only to polygonal objects.
outputGeometry (og) Genericn/aoutputconnectable
The ouput transformed geometry.
reverseNormals (rn) boolfalseoutputinputconnectablestorable
Controls if the normals of the geometry should be reversed or not. Applies only to polygonal objects. Preserves user normals direction.