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Projects a map onto an object, using several orthogonal projections simultaneously.

Node nameParentsMFn typeCompatible function sets
transferAttributesweightGeometryFilterkTransferAttributeskBase
kNamedObject
kDependencyNode
kGeometryFilt
kWeightGeometryFilt
kTransferAttributes

Attributes (23)

colorBorders, flipUVs, matchChoice, matchCount, sampleSpace, searchDistance, searchMethod, searchScale, searchScaleX, searchScaleY, searchScaleZ, searchTolerance, source, sourceColorSet, sourceUVSet, sourceUVSpace, targetColorSet, targetUVSet, targetUVSpace, transferColors, transferNormals, transferPositions, transferUVs

Long name (short name)TypeDefaultFlags
source (src) geometryNULLarrayoutputinputconnectablestorablehidden
The list of source surface containing the attributes to sample
transferPositions (pos) enum0outputinputconnectablestorable
Should position data be sampled?
transferNormals (nml) enum0outputinputconnectablestorable
Should normal data be sampled?
transferUVs (uvs) enum0outputinputconnectablestorable
Should UV data be sampled?
sourceUVSet (suv) stringNULLoutputinputconnectablestorable
When sampling a single UV set, this specifies which UV set should be sampled on the source surface(s).
targetUVSet (tuv) stringNULLoutputinputconnectablestorable
When sampling a single UV set, this specifies which UV set the result should be put into on the target surface.
transferColors (col) enum0outputinputconnectablestorable
Should color data be sampled?
sourceColorSet (scs) stringNULLoutputinputconnectablestorable
When sampling a single color set, this specifies which color set should be sampled on the source surface(s).
targetColorSet (tcs) stringNULLoutputinputconnectablestorable
When sampling a single color set, this specifies which color set the result should be put into on the target surface.
sampleSpace (spa) enum0outputinputconnectablestorable
Controls whether attributes are sampled in world or object space.
sourceUVSpace (sus) stringNULLoutputinputconnectablestorable
When sampling in UV space, this specifies which UV set is used for the source surface(s).
targetUVSpace (tus) stringNULLoutputinputconnectablestorable
When sampling in UV space, this specifies which UV set is used for the target surface.
searchMethod (mtd) enum1outputinputconnectablestorable
Which search method should be used to match points between the source and target surfaces.
searchDistance (dis) double0.0outputinputconnectablestorable
The maximum distance away from the target to look for source surfaces.
searchTolerance (tol) double1.3outputinputconnectablestorable
How aggressively should the search try to find a path between vertices
searchScale (ss) double31.0, 1.0, 1.0outputinputconnectablestorablekeyable
The scaling to use when sampling. Negative values give mirroring.
searchScaleX (ssx) distance (double)0.0cmoutputinputconnectablestorablekeyable
Search scaling X value.
searchScaleY (ssy) distance (double)0.0cmoutputinputconnectablestorablekeyable
Search scaling Y value.
searchScaleZ (ssz) distance (double)0.0cmoutputinputconnectablestorablekeyable
Search scaling Z value.
flipUVs (fuv) enum0outputinputconnectablestorable
Controls whether sampled texture coordinates are flipped in UV space.
colorBorders (clb) enum1outputinputconnectablestorable
Should color borders be preserved when transfering color.
matchCount (mcn) integer0arrayoutputconnectable
When using Topology sample space, the number of matches found (see matchChoice).
matchChoice (mch) integer0outputinputconnectablestorable
When using Topology sample space, selects between possible matches. If the meshes involved in the transfer operation have symmetries in their topologies, there may be more than one possible topological match. Maya scores the possible matches (by comparing the shapes of the meshes) and assigns them an index, starting at zero. Match zero, the default, is considered the best, but in the event that Maya chooses the wrong one, changing this value will allow the user to explore the other matches.