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Render pass sets are used to group multiple render pass into a single logical entity, allowing objects, lights, cameras and layers to relate to a series of render passes through a single connection. This also allows a render pass to be quickly and automatically associated to a large number of objects at creation time by adding it to a render pass set.

Node nameParentsMFn typeCompatible function sets
renderPassSetnodekRenderPassSetkBase
kNamedObject
kDependencyNode
kRenderPassSet

Related nodes

renderPass, renderLayer

Attributes (3)

owner, renderPass, renderable

Long name (short name)TypeDefaultFlags
owner (ow) Messagen/aarrayinputconnectablehidden
Connection to all parent renderPassSet nodes and renderLayer nodes.
renderable (r) booltrueoutputinputconnectablestorable
The set gets rendered when set to true
renderPass (rps) Messagen/aoutputconnectable
Connections to child render passes and render pass sets