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Compute a surface primitive given a center (pivot) and an axis (axis). This is used for creating the revolved primitives such as spheres, cylinders, and cones. It is also used for creating planes and cubes. Please refer to their documentation for more specific descriptions.

This node is abstract

Node nameParentsMFn typeCompatible function sets

Attributes (9)

axis, axisX, axisY, axisZ, outputSurface, pivot, pivotX, pivotY, pivotZ

Long name (short name)TypeDefaultFlags
pivot (p) double3outputinputconnectablestorable
The primitive's pivot point
pivotX (px) distance (double)0cmoutputinputconnectablekeyablehidden
X of the pivot
pivotY (py) distance (double)0cmoutputinputconnectablekeyablehidden
Y of the pivot
pivotZ (pz) distance (double)0cmoutputinputconnectablekeyablehidden
Z of the pivot
axis (ax) double3outputinputconnectablestorable
The primitive's axis
axisX (axx) distance (double)1cmoutputinputconnectablekeyablehidden
X of the axis
axisY (axy) distance (double)0cmoutputinputconnectablekeyablehidden
Y of the axis
axisZ (axz) distance (double)0cmoutputinputconnectablekeyablehidden
Z of the axis
outputSurface (os) nurbsSurfaceNULLoutputconnectable
The created surface