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Maps UV selection border to a simpler curve.

Node nameParentsClassificationMFn typeCompatible function sets

Attributes (4)

blendOriginal, curvature, gapTolerance, preserveLength

Long name (short name)TypeDefaultFlags
curvature (c) float0.outputinputconnectablestorablekeyable
How curved the UV curved will be. 0 is a straight line. When the values is 1, the mid point of the curve will be moved away from a straight line by 1/2 the length of the UV segment.
preserveLength (pl) float1.outputinputconnectablestorablekeyable
How much we want to respect the UV edge ratios. When the value is 1, we build new UV position along the desired curve, respecting the previous UV spacings. When the value is 0, new UVs are equally spaced, no matter what their original positions were.
blendOriginal (bo) float0.outputinputconnectablestorablekeyable
How much we want to move the UVs to their desired location. If the value is 1, nothing moves, 0 fully move UVs to the target curve.
gapTolerance (gt) integer5outputinputconnectablestorablekeyable
Larger size of selection holes wich will be automatically filled