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Color modification node

Node nameParentsClassificationMFn typeCompatible function sets
polyColorModpolyModifiergeometrykPolyColorModkBase
kNamedObject
kDependencyNode
kMidModifier
kBlendColorSet
kPolyColorMod

Related nodes

mesh

Attributes (24)

alphaScale, alphaScale_FloatValue, alphaScale_Interp, alphaScale_Position, baseColorName, blueScale, blueScale_FloatValue, blueScale_Interp, blueScale_Position, greenScale, greenScale_FloatValue, greenScale_Interp, greenScale_Position, huev, intensityScale, intensityScale_FloatValue, intensityScale_Interp, intensityScale_Position, redScale, redScale_FloatValue, redScale_Interp, redScale_Position, satv, value

Long name (short name)TypeDefaultFlags
baseColorName (bcn) stringNULLoutputinputconnectablestorablekeyable
Name of the color set to copy from
redScale (r) compoundn/aarrayoutputinputconnectablestorablekeyable
Red Scale affects scaling of the red color channel.
redScale_Position (rp) float0.0outputinputconnectablestorablekeyable
Position of ramp value on normalized 0-1 scale
redScale_FloatValue (rfv) float0.0outputinputconnectablestorablekeyable
Ramp value at the sibling position
redScale_Interp (ri) enum0outputinputconnectablestorablekeyable
Ramp Interpolation controls the way the intermediate values are calculated. The values are:
    None: No interpolation is done; the different colors just show up as different bands in the final texture.

    Linear: The values are interpolated linearly in RGB color space.

    Smooth: The values are interpolated along a bell curve, so that each color on the ramp dominates the region around it, then blends quickly to the next color.

    Spline: The values are interpolated with a spline curve, taking neighboring indices into account for greater smoothness.

greenScale (g) compoundn/aarrayoutputinputconnectablestorablekeyable
Green Scale affects scaling of the green color channel.
greenScale_Position (gp) float0.0outputinputconnectablestorablekeyable
Position of ramp value on normalized 0-1 scale
greenScale_FloatValue (gfv) float0.0outputinputconnectablestorablekeyable
Ramp value at the sibling position
greenScale_Interp (gi) enum0outputinputconnectablestorablekeyable
Ramp Interpolation controls the way the intermediate values are calculated. The values are:
    None: No interpolation is done; the different colors just show up as different bands in the final texture.

    Linear: The values are interpolated linearly in RGB color space.

    Smooth: The values are interpolated along a bell curve, so that each color on the ramp dominates the region around it, then blends quickly to the next color.

    Spline: The values are interpolated with a spline curve, taking neighboring indices into account for greater smoothness.

blueScale (b) compoundn/aarrayoutputinputconnectablestorablekeyable
Blue Scale affects scaling of the blue color channel.
blueScale_Position (bp) float0.0outputinputconnectablestorablekeyable
Position of ramp value on normalized 0-1 scale
blueScale_FloatValue (bfv) float0.0outputinputconnectablestorablekeyable
Ramp value at the sibling position
blueScale_Interp (bi) enum0outputinputconnectablestorablekeyable
Ramp Interpolation controls the way the intermediate values are calculated. The values are:
    None: No interpolation is done; the different colors just show up as different bands in the final texture.

    Linear: The values are interpolated linearly in RGB color space.

    Smooth: The values are interpolated along a bell curve, so that each color on the ramp dominates the region around it, then blends quickly to the next color.

    Spline: The values are interpolated with a spline curve, taking neighboring indices into account for greater smoothness.

alphaScale (a) compoundn/aarrayoutputinputconnectablestorablekeyable
Alpha Scale affects scaling of the alpah channel.
alphaScale_Position (ap) float0.0outputinputconnectablestorablekeyable
Position of ramp value on normalized 0-1 scale
alphaScale_FloatValue (afv) float0.0outputinputconnectablestorablekeyable
Ramp value at the sibling position
alphaScale_Interp (ai) enum0outputinputconnectablestorablekeyable
Ramp Interpolation controls the way the intermediate values are calculated. The values are:
    None: No interpolation is done; the different colors just show up as different bands in the final texture.

    Linear: The values are interpolated linearly in RGB color space.

    Smooth: The values are interpolated along a bell curve, so that each color on the ramp dominates the region around it, then blends quickly to the next color.

    Spline: The values are interpolated with a spline curve, taking neighboring indices into account for greater smoothness.

intensityScale (n) compoundn/aarrayoutputinputconnectablestorablekeyable
Intensity Scale affects scaling of the total color intensity.
intensityScale_Position (np) float0.0outputinputconnectablestorablekeyable
Position of ramp value on normalized 0-1 scale
intensityScale_FloatValue (nfv) float0.0outputinputconnectablestorablekeyable
Ramp value at the sibling position
intensityScale_Interp (ni) enum0outputinputconnectablestorablekeyable
Ramp Interpolation controls the way the intermediate values are calculated. The values are:
    None: No interpolation is done; the different colors just show up as different bands in the final texture.

    Linear: The values are interpolated linearly in RGB color space.

    Smooth: The values are interpolated along a bell curve, so that each color on the ramp dominates the region around it, then blends quickly to the next color.

    Spline: The values are interpolated with a spline curve, taking neighboring indices into account for greater smoothness.

huev (h) float0.0outputinputconnectablestorablekeyable
Hue rotates hue value of the final color.
satv (s) float1.0outputinputconnectablestorablekeyable
Sat scales the staturation of the final color.
value (v) float1.0outputinputconnectablestorablekeyable
Value scales the final color value.