Nodes
particleIncandMapper
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Related nodes. Attributes.
Particle Incand Mapper is a utility node used for certain
cases when you are rendering particles using Software Rendering.
Normally, when you do Software rendering, you control the particle
incandescence using the Incandescence attribute of the Particle Cloud node. When
you do Hardware rendering, you control the particle Incandescence using
the attributes in the Particle Shape node. The Particle Shape node
allows you to do many things; You
can add per-particle attributes, with special expressions to
set the incandescence. These values are all used automatically by the
Hardware renderer, but not by the Software renderer. The Particle
Incand Mapper node allows you to use all these attributes in the Software
renderer as well as the Hardware renderer.
To use this node: Create a Particle Incand Mapper node. Connect
its Particle Incandescence attribute to the Incandescence attribute of the
Particle Cloud object associated with the particles you are rendering.
Now when you do Software rendering, particles
will get their incandescence from the attributes in the particle shape, just
like they would if you were doing a Hardware render.
Note: This node is obsolete, and used for backward compatiblity only
The functionality is now provided by the particleSamplerInfo node.
This node is MP safe
Node name | Parents | MFn type | Compatible function sets |
---|
particleIncandMapper | node | kParticleIncandecenceMapper | kBase kNamedObject kDependencyNode kParticleIncandecenceMapper |
Related nodes
particleTranspMapper, particleColorMapper, particleAgeMapper, particleSamplerInfo, particleCloud
Attributes (4)
particleIncandescence, particleIncandescenceB, particleIncandescenceG, particleIncandescenceR
Long name (short name) | Type | Default | Flags |
---|
|
particleIncandescence
(pi )
| float3 | | |
|
| particleIncandescenceR
(pir )
| float | 0.0 | | |
|
| particleIncandescenceG
(pig )
| float | 0.0 | | |
|
| particleIncandescenceB
(pib )
| float | 0.0 | | |
|