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Dependency node for hardware shading material information.

Node nameParentsMFn typeCompatible function sets
materialInfonode
kMaterialInfokBase
kNamedObject
kDependencyNode
kMaterialInfo

Related nodes

multilisterLight, defaultLightList, opticalFX, shaderGlow

Attributes (7)

material, shadingGroup, texture, textureChannel, textureFilter, textureName, texturePlug

Long name (short name)TypeDefaultFlags
shadingGroup (sg) Messagen/aoutputinputconnectable
Connection to shading engine group to monitor.
material (m) Messagen/aoutputinputconnectable
Connection to material to monitor.
texture (t) Messagen/aarrayinputconnectable
Connection to texture to monitor.
textureName (tn) stringNULLoutputinputhidden
Texture name to monitor for TdnHwShader nodes
textureChannel (tc) Messagen/aoutputinputconnectable
Connection to the texture plug to sample. In most cases, the outColor attribute will be used; but by connecting the desired plug (for example, file1.outColor) to this attribute you can override which attribute materialInfo will sample.
texturePlug (tp) stringNULLoutputconnectable
Returns the name of the plug (for example, file1.outColor) being sampled by hardware texturing.
textureFilter (tmip) enum0outputinputconnectablestorable
Specifies the filter type to be applied to the single material on the object. Default using the view port defined filter.