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Compute a cone given the center (pivot), radius (radius), and a height ratio to determine the cone's height. A partial cone can be computed by using startSweep and endSweep.

The resolution of the cone in the sweep direction can be controlled by specifying the useTolerance (useTolerance) attribute and the tolerance (tolerance). Otherwise the number of sections (sections) will be used. Use spans to control the cone's resolution in the opposite direction.

Control the orientation of the cone by specifying the axis of the cone.

The degree of the resulting surface can be linear or cubic.

Node nameParentsMFn typeCompatible function sets
makeNurbConerevolvedPrimitivekConekBase
kNamedObject
kDependencyNode
kCreate
kPrimitive
kRevolvedPrimitive
kCone

Related nodes

makeNurbPlane, makeNurbCube, makeNurbSphere, makeNurbCylinder, makeNurbTorus

Attributes (1)

useOldInitBehaviour

Long name (short name)TypeDefaultFlags
useOldInitBehaviour (oib) boolfalseoutputinputconnectablestorable
Create the cone with base on the origin as in Maya V8.0 and below Otherwise create cone centred at origin