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This node is the list of shaders known to the system. Any node connected to this one will be typed as a shader. It will filter as a shader, show up in the UI as a shader, etc. Connecting something to this node will *NOT* stop it from being anything else - it just means that when someone looks for that object on maya's list of shaders, the connected node will be there.

This node is MP safe

Node nameParentsMFn typeCompatible function sets
defaultShaderListnodekShaderListkBase
kNamedObject
kDependencyNode
kShaderList

Related nodes

lambert, reflect, phongE, phong, blinn, anisotropic, volumeShader, simpleVolumeShader, surfaceShader, displacementShader, layeredShader, useBackground, shadingMap

Attributes (1)

shaders

Long name (short name)TypeDefaultFlags
shaders (s) Messagen/aarrayinputconnectable
Connection to this attribute means that you are a shader.