Related nodes. Attributes.
The Bulge texture is intended to be used as a bump map
or a displacement map. It produces an area that is flat along
the outer edges, and bulging in the middle. If this texture
is repeated along a surface, it produces an effect similar to
a skyscraper pumped full of air; the windows are bulging, but
held in by the flat frames around their edges.
Aside from the attributes listed here, Bulge inherits many other
attributes from its parent class, Texture2d.
Some uses for Bulge:
- Map a bulge texture to both the Transparency
attribute of a shader, and through a bump node to the same shader,
to produce a 3d window effect.
- Map a bulge texture to the Color attribute of a shader. There
will be no apparent bulge created, but it will produce a tiled
This node is MP safe
|Node name||Parents||Classification||MFn type||Compatible function sets|
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
|Long name (short name)||Type||Default||Flags|