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Performs a weighted sum of its inputs to compute the output.
output = input a * weight a * input b * weight b

Node nameParentsClassificationMFn typeCompatible function sets

Attributes (16)

accumulationMode, byLayerAccLegacyMode, inputA, inputAX, inputAY, inputAZ, inputB, inputBX, inputBY, inputBZ, output, outputX, outputY, outputZ, rotateOrder, rotationInterpolation

Long name (short name)TypeDefaultFlags
inputA (ia) double3outputinputconnectablestorable
Input A.
inputAX (iax) angle (double)0.0degoutputinputconnectablestorablekeyable
Input A X.
inputAY (iay) angle (double)0.0degoutputinputconnectablestorablekeyable
Input A Y.
inputAZ (iaz) angle (double)0.0degoutputinputconnectablestorablekeyable
Input A Z.
inputB (ib) double3outputinputconnectablestorable
Input B.
inputBX (ibx) angle (double)0.0degoutputinputconnectablestorablekeyable
Input B X.
inputBY (iby) angle (double)0.0degoutputinputconnectablestorablekeyable
Input B Y.
inputBZ (ibz) angle (double)0.0degoutputinputconnectablestorablekeyable
Input B Z.
accumulationMode (acm) enum0outputinputconnectablestorablekeyable
Layer Accumulation mode for rotations, can be by component or by layer
byLayerAccLegacyMode (bllm) boolfalseoutputinputconnectablestorablehidden
use old way of cumulating layers when cumulating byLayer
rotateOrder (ro) enum0outputinputconnectablestorablekeyable
Rotation order, can be one of the above.
rotationInterpolation (ri) enum0outputinputconnectablestorablekeyable
Rotation interpolation mode, can be one of the above. If rotation interpolation is set to Quaternion Slerp, Maya will interpolate all rotation attributes on the layer with quaternion slerp interpolation.
output (o) double3outputinputconnectablestorable
outputX (ox) angle (double)0.0degoutputinputconnectablestorablekeyable
Output X.
outputY (oy) angle (double)0.0degoutputinputconnectablestorablekeyable
Output Y.
outputZ (oz) angle (double)0.0degoutputinputconnectablestorablekeyable
Output Z.