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FurFeedback node provides a visual representation of the fur attributes for corresponding fur description.

Node nameParentsMFn typeCompatible function sets
FurFeedbacklocatorkDependencyNodekBase
kNamedObject
kDependencyNode

Related nodes

FurAttractors, FurCurveAttractors, FurDescription, FurGlobals, furPointOnMeshInfo, furPointOnSubd

Attributes (292)

Attribute quick index omitted (too many attributes to show them all).

Long name (short name)TypeDefaultFlags
inputSurface (is) nurbsSurfaceNULLoutputinputconnectablestorablehidden
Input surface.
inputMesh (imsh) meshNULLoutputinputconnectablestorablehidden
The input mesh.
realUSamples (rus) integer32outputinputconnectablestorablehidden
Set the number of U Samples to define how many fur feedback hairs display on the surface.
realVSamples (rvs) integer32outputinputconnectablestorablehidden
Set the number of V Samples to define how many fur feedback hairs display on the surface.
uSamples (us) integer32outputinputconnectablestorablekeyable
Set the number of U Samples to define how many fur feedback hairs display on the surface.
vSamples (vs) integer32outputinputconnectablestorablekeyable
Set the number of V Samples to define how many fur feedback hairs display on the surface
flipNormals (fn) boolfalseoutputinputconnectablestorablehidden
Reverse the fur feedback normal.
hairs (h) pointArrayNULLinputconnectablestorablehidden
This is used to store hair's vertex information.
furAccuracy (ha) float0.0outputinputconnectablestorablekeyable
Set how closely the fur feedback resembles the appearance of the final rendered fur. A value of 0 represents the hairs as straight lines, regardless of any curl, scraggle, or attraction. A value of 1 uses the same number of segments for each hair in the fur feedback that will be used for the actual render, but significantly slows interaction
furGlobalScale (fgs) float1.0outputinputconnectablestorablehidden
Define to scale the fur feedback uniformly. This is used to adjust the Base Width, Tip Width, Length, and Offset values by a common factor (including mapped values).
attractorGlobalScale (ags) float1.0outputinputconnectablestorablehidden
Defines to adjust the Radius, Power, Influence, and Length values by a common factor (including mapped values).
exportAttr (ea) stringn/ainputconnectablestorablehidden
attribute to export.
exportFile (ef) stringn/ainputconnectablestorablehidden
file to export.
exportWidth (ew) integer256outputinputconnectablestorable
Set attribute map width.
exportHeight (eh) integer256outputinputconnectablestorable
Set attribute map height.
colorFeedbackEnabled (cfe) boolfalseoutputinputconnectablestorablekeyable
Sets the color of the fur feedback to be the same as the actual fur color for the fur description.
attractors (atr) compoundn/aoutputinputconnectablestorablehidden
Defines to connect without data flow between individual attractor and attractor set.
AttractorModel (amd) enum0outputinputconnectablestorablehidden
Defines the type of attractor. 0-Local Each hair mimics the closest attractor(s) within the defined radius. 1-Global Each hair grows towards the closest attractor(s) within the defined radius.
AttractorsPerHair (aph) integer1outputinputconnectablestorablehidden
Defines the number of attractors a hair should be influenced by. e.g. 1 Every hair is influenced by one attractor closest to it. 2 Every hair is influenced by two attractors closest to it. 3 Every hair is influenced by three attractors closest to it
drawAttractors (drat) boolfalseoutputinputconnectablestorable
true: Display feedback indicating that attractors are attached to the surface. false: Don't Display feedback indicating that attractors are attached to the surface.
Length (dl) distance (double)1.0cmoutputinputconnectablestorablehidden
Defines the fur feedback length in world units.
LengthSamples (ls) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback length samples.
LengthMap (lm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "Length" by importing file textures.
LengthMapOffset (lmo) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
LengthMapMult (lmm) distance (double)1.0cmoutputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
LengthNoise (ln) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
LengthNoiseFreq (lnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
LengthSamplesDirty (lsd) integer0.0outputinputconnectablestorablehidden
Defines to set length samples dirty
LengthMapDirty (lmd) integer0.0outputinputconnectablestorablehidden
Defines to set length map dirty
Inclination (din) float0.0outputinputconnectablestorable
Sets the amount of fur feedback inclination. 0.0-No inclination. The fur is fully erect (normal to the surface). This is the default. 0.5-Partial inclination. 1.0- Fully inclined. The fur lies flat (tangent to the surface at the root).
InclinationSamples (ins) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback inclination samples.
InclinationMap (inm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "Inclination" by importing file textures.
InclinationMapOffset (inmo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
InclinationMapMult (inmm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
InclinationNoise (inn) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
InclinationNoiseFreq (innf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
InclinationSamplesDirty (insd) integer0.0outputinputconnectablestorablehidden
Defines to set inclination samples dirty
InclinationMapDirty (inmd) integer0.0outputinputconnectablestorablehidden
Defines to set inclination map dirty
Roll (drl) float0.5outputinputconnectablestorablehidden
Rotates the fur feedback about the surface V axis. You can achieve almost any fur feedback angle using Polar and Inclination, so use this option only when the fur feedback has curl and you want the curls to lie flat. 0.0-90 degree rotation. 0.5-No rotation. This is the default.1.0-90 degree rotation.
RollSamples (rls) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback roll samples.
RollMap (rlm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "Roll" by importing file textures.
RollMapOffset (rlmo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
RollMapMult (rlmm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
RollNoise (rln) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
RollNoiseFreq (rlnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
RollSamplesDirty (rlsd) integer0.0outputinputconnectablestorablehidden
Defines to set roll samples dirty
RollMapDirty (rlmd) integer0.0outputinputconnectablestorablehidden
Defines to set roll map dirty
Polar (dpo) float0.5outputinputconnectablestorablehidden
Rotates the fur feedback about the surface normal. 0.0-180 degree rotation. 0.5-No rotation. This is the default. 1.0-180 degree rotation.
PolarSamples (pos) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback polar samples.
PolarMap (pom) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "Polar" by importing file textures.
PolarMapOffset (pomo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
PolarMapMult (pomm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
PolarNoise (pon) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
PolarNoiseFreq (ponf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
PolarSamplesDirty (posd) integer0.0outputinputconnectablestorablehidden
Defines to set polar samples dirty
PolarMapDirty (pomd) integer0.0outputinputconnectablestorablehidden
Defines to set polar map dirty
Baldness (db) float1.0outputinputconnectablestorablehidden
Defines how much fur feedback is on the surface. 1.0-Full fur 0.0-Total baldness.
BaldnessSamples (bs) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback baldness samples.
BaldnessMap (bm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "Baldness" by importing file textures.
BaldnessMapOffset (bmo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
BaldnessMapMult (bmm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
BaldnessNoise (bn) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
BaldnessNoiseFreq (bnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
BaldnessSamplesDirty (bsd) integer0.0outputinputconnectablestorablehidden
Defines to set baldness samples dirty
BaldnessMapDirty (bmd) integer0.0outputinputconnectablestorablehidden
Defines to set baldness map dirty
BaseOpacity (dbo) float1.0outputinputconnectablestorablehidden
Defines the opacity of the fur feedback base. 0.0-Completely transparent base. 1.0-Completely opaque base.
BaseOpacitySamples (bos) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback base opacity samples.
BaseOpacityMap (bom) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "BaseOpacity" by importing file textures.
BaseOpacityMapOffset (bomo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
BaseOpacityMapMult (bomm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
BaseOpacityNoise (bon) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
BaseOpacityNoiseFreq (bonf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
BaseOpacitySamplesDirty (bosd) integer0.0outputinputconnectablestorablehidden
Defines to set base opacity samples dirty
BaseOpacityMapDirty (bomd) integer0.0outputinputconnectablestorablehidden
Defines to set base opacity map dirty
TipOpacity (dto) float1.0outputinputconnectablestorablehidden
Defines the opacity of the fur feedback tip. 0.0-Completely transparent tip. 1.0-Completely opaque tip.
TipOpacitySamples (tos) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback tip opacity samples.
TipOpacityMap (tom) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "TipOpacity" by importing file textures.
TipOpacityMapOffset (tomo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
TipOpacityMapMult (tomm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
TipOpacityNoise (ton) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
TipOpacityNoiseFreq (tonf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
TipOpacitySamplesDirty (tosd) integer0.0outputinputconnectablestorablehidden
Defines to set tip opacity samples dirty
TipOpacityMapDirty (tomd) integer0.0outputinputconnectablestorablehidden
Defines to set tip opacity map dirty
BaseCurl (dbcl) float0.50outputinputconnectablestorablehidden
Defines the amount of curl at the base of the fur feedback. The fur feedback tip is not influenced by this value. 0.0- Half-circle curl to one side. 0.5-No curl. 1.0-Half-circle curl to the other side.
BaseCurlSamples (bcls) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback base curl samples.
BaseCurlMap (bclm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "BaseCurl" by importing file textures.
BaseCurlMapOffset (bclmo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
BaseCurlMapMult (bclmm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
BaseCurlNoise (bcln) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
BaseCurlNoiseFreq (bclnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
BaseCurlSamplesDirty (bclsd) integer0.0outputinputconnectablestorablehidden
Defines to set base curl samples dirty
BaseCurlMapDirty (bclmd) integer0.0outputinputconnectablestorablehidden
Defines to set base curl map dirty
TipCurl (dtcl) float0.5outputinputconnectablestorablehidden
Defines the amount of curl at the tip of the fur feedback. The fur feedback base is not influenced by this value. 0.0-Half-circle curl to one side. 0.5-No curl. 1.0- Half-circle curl to the other side
TipCurlSamples (tcls) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback tip curl samples.
TipCurlMap (tclm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "TipCurl" by importing file textures.
TipCurlMapOffset (tclmo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
TipCurlMapMult (tclmm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
TipCurlNoise (tcln) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
TipCurlNoiseFreq (tclnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
TipCurlSamplesDirty (tclsd) integer0.0outputinputconnectablestorablehidden
Defines to set tip curl samples dirty
TipCurlMapDirty (tclmd) integer0.0outputinputconnectablestorablehidden
Defines to set tip curl map dirty
BaseWidth (dbw) distance (double)0.05cmoutputinputconnectablestorablehidden
Defines the width of each hair feedback at the base, in world units.
BaseWidthSamples (bws) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback base width samples.
BaseWidthMap (bwm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "BaseWidth" by importing file textures.
BaseWidthMapOffset (bwmo) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
BaseWidthMapMult (bwmm) distance (double)1.0cmoutputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
BaseWidthNoise (bwn) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
BaseWidthNoiseFreq (bwnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
BaseWidthSamplesDirty (bwsd) integer0.0outputinputconnectablestorablehidden
Defines to set base width samples dirty
BaseWidthMapDirty (bwmd) integer0.0outputinputconnectablestorablehidden
Defines to set base width map dirty
TipWidth (dtw) distance (double)0.03cmoutputinputconnectablestorablehidden
Defines the width of each hair feedback at the tip, in world units.
TipWidthSamples (tws) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback tip width samples.
TipWidthMap (twm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "TipWidth" by importing file textures.
TipWidthMapOffset (twmo) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
TipWidthMapMult (twmm) distance (double)1.0cmoutputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
TipWidthNoise (twn) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
TipWidthNoiseFreq (twnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
TipWidthSamplesDirty (twsd) integer0.0outputinputconnectablestorablehidden
Defines to set tip width samples dirty
TipWidthMapDirty (twmd) integer0.0outputinputconnectablestorablehidden
Defines to set tip width map dirty
Scraggle (ds) float0.0outputinputconnectablestorablehidden
Defines how crooked the fur feedback is. 0.0-No scraggle. 1.0-Full scraggle.
ScraggleSamples (ss) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback scraggle samples.
ScraggleMap (sm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "Scraggle" by importing file textures.
ScraggleMapOffset (smo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
ScraggleMapMult (smm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
ScraggleNoise (sn) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
ScraggleNoiseFreq (snf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
ScraggleSamplesDirty (ssd) integer0.0outputinputconnectablestorablehidden
Defines to set scraggle samples dirty
ScraggleMapDirty (smd) integer0.0outputinputconnectablestorablehidden
Defines to set scraggle map dirty
ScraggleCorrelation (dsco) float0.0outputinputconnectablestorablehidden
Defines how the scraggle of each hair feedback relates to each other hair feedback. 0.0-No correlation, so each hair has a unique scraggle. 1.0-Total correlation, so all hair "scraggle" in exactly the same way.
ScraggleCorrelationSamples (scos) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback scraggle correlation samples.
ScraggleCorrelationMap (scom) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "ScraggleCorrelation" by importing file textures.
ScraggleCorrelationMapOffset (scomo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
ScraggleCorrelationMapMult (scomm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
ScraggleCorrelationNoise (scon) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
ScraggleCorrelationNoiseFreq (sconf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
ScraggleCorrelationSamplesDirty (scosd) integer0.0outputinputconnectablestorablehidden
Defines to set scraggle correlation samples dirty
ScraggleCorrelationMapDirty (scomd) integer0.0outputinputconnectablestorablehidden
Defines to set scraggle correlation map dirty
ScraggleFrequency (dscf) float5.0outputinputconnectablestorablehidden
Defines the amount of change over each length of hair feedback. The higher the value, the more changes there will be along each length of hair feedback (the hair feedback becomes more deformed).
ScraggleFrequencySamples (scfs) double0.0arrayinputconnectablestorablehidden
Defines the amount of change over each length of hair feedback. The higher the value, the more changes there will be along each length of hair feedback (the hair feedback becomes more deformed).
ScraggleFrequencyMap (scfm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "ScraggleFrequency" by importing file textures.
ScraggleFrequencyMapOffset (scfmo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
ScraggleFrequencyMapMult (scfmm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
ScraggleFrequencyNoise (scfn) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
ScraggleFrequencyNoiseFreq (scfnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
ScraggleFrequencySamplesDirty (scfsd) integer0.0outputinputconnectablestorablehidden
Defines to set scraggle frequency samples dirty
ScraggleFrequencyMapDirty (scfmd) integer0.0outputinputconnectablestorablehidden
Defines to set scraggle frequency map dirty
Segments (dseg) float10outputinputconnectablestorablehidden
Defines the number of segments each fur feedback is comprised of. For smoother curves, use more segments.
SegmentsSamples (segs) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback segment samples.
SegmentsMap (segm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "Segments" by importing file textures.
SegmentsMapOffset (segmo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
SegmentsMapMult (segmm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
SegmentsNoise (segn) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
SegmentsNoiseFreq (segnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
SegmentsSamplesDirty (segsd) integer0.0outputinputconnectablestorablehidden
Defines to set segments samples dirty
SegmentsMapDirty (segmd) integer0.0outputinputconnectablestorablehidden
Defines to set segments map dirty
Attraction (dat) float1.0outputinputconnectablestorablehidden
Defines the amount of attraction this fur feedback has towards attractors. 0.0 No attraction. 1.0 Full attraction.
AttractionSamples (ats) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback attraction samples.
AttractionMap (atm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "Attraction" by importing file textures.
AttractionMapOffset (atmo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
AttractionMapMult (atmm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
AttractionNoise (atn) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
AttractionNoiseFreq (atnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
AttractionSamplesDirty (atsd) integer0.0outputinputconnectablestorablehidden
Defines to set attraction samples dirty
AttractionMapDirty (atmd) integer0.0outputinputconnectablestorablehidden
Defines to set attraction map dirty
Offset (dofs) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines how much to offset the fur feedback (in world units) from the surface it is attached to. When the Offset value is 0, the roots of the fur feedback start growing from the surface. When the value is less than zero, the roots start growing from inside the surface. When the value is greater than zero, the roots start growing from outside the surface
OffsetSamples (ofss) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback offset samples.
OffsetMap (ofsm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "Offset" by importing file textures.
OffsetMapOffset (ofsmo) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
OffsetMapMult (ofsmm) distance (double)1.0cmoutputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
OffsetNoise (ofsn) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
OffsetNoiseFreq (ofsnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
OffsetSamplesDirty (ofssd) integer0.0outputinputconnectablestorablehidden
Defines to set offset samples dirty
OffsetMapDirty (ofsmd) integer0.0outputinputconnectablestorablehidden
Defines to set offset map dirty
Clumping (dc) float0.0outputinputconnectablestorablehidden
The degree to which the hairs are pulled in towards the centreof the clump. The higher the clumping value, the more the hairs are pulled in. The defaultis 0, which means no clumping.
ClumpingSamples (cs) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback clumping samples.
ClumpingMap (cm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "Clumping" by importing file textures.
ClumpingMapOffset (cmo) float0.0outputinputconnectablestorablehidden
Used to set the factor to offset the fur feedback attribute. The initial map is between 0 and 1.
ClumpingMapMult (cmm) float0.0outputinputconnectablestorablehidden
Used to set the factor to multiply the value. The initial map is between 0 and 1.
ClumpingNoise (cn) float0.0outputinputconnectablestorablehidden
Used to set the noise value for the attribute. A value of 0 produces no noise.
ClumpingNoiseFreq (cnf) float0.0outputinputconnectablestorablehidden
Used to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
ClumpingSamplesDirty (csd) integer0.0outputinputconnectablestorablehidden
Used to set clumping samples dirty
ClumpingMapDirty (cmd) integer0.0outputinputconnectablestorablehidden
Used to set clumping map dirty
ClumpingFrequency (dcf) float0.0outputinputconnectablestorablehidden
Controls how many clumps occur across the surface. The higher the frequency, the greater the number, and therefore smaller-sized, clumps. The default is 0.0.As you increase the Clumping Frequency, the rendering time increases.
ClumpingFrequencySamples (cfs) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback clumpingFrequency samples.
ClumpingFrequencyMap (cfm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "ClumpingFrequency" by importing file textures.
ClumpingFrequencyMapOffset (cfmo) float0.0outputinputconnectablestorablehidden
Used to set the factor to offset the fur feedback attribute. The initial map is between 0 and 1.
ClumpingFrequencyMapMult (cfmm) float0.0outputinputconnectablestorablehidden
Used to set the factor to multiply the value. The initial map is between 0 and 1.
ClumpingFrequencyNoise (cfn) float0.0outputinputconnectablestorablehidden
Used to set the noise value for the attribute. A value of 0 produces no noise.
ClumpingFrequencyNoiseFreq (cfnf) float0.0outputinputconnectablestorablehidden
Used to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
ClumpingFrequencySamplesDirty (cfsd) integer0.0outputinputconnectablestorablehidden
Used to set clumpingFrequency samples dirty
ClumpingFrequencyMapDirty (cfmd) integer0.0outputinputconnectablestorablehidden
Used to set clumpingFrequency map dirty
ClumpingShape (dcs) float0.0outputinputconnectablestorablehidden
Controls the shape of the curve of the hair as it is attracted to the center of the clump. A value of -10 creates a concave shape and a value of 10 creates a convex shape.
ClumpingShapeSamples (css) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback clumpingShape samples.
ClumpingShapeMap (csm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "ClumpingShape" by importing file textures.
ClumpingShapeMapOffset (csmo) float0.0outputinputconnectablestorablehidden
Used to set the factor to offset the fur feedback attribute. The initial map is between 0 and 1.
ClumpingShapeMapMult (csmm) float0.0outputinputconnectablestorablehidden
Used to set the factor to multiply the value. The initial map is between 0 and 1.
ClumpingShapeNoise (csn) float0.0outputinputconnectablestorablehidden
Used to set the noise value for the attribute. A value of 0 produces no noise.
ClumpingShapeNoiseFreq (csnf) float0.0outputinputconnectablestorablehidden
Used to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
ClumpingShapeSamplesDirty (cssd) integer0.0outputinputconnectablestorablehidden
Used to set clumpingShape samples dirty
ClumpingShapeMapDirty (csmd) integer0.0outputinputconnectablestorablehidden
Used to set clumpingShape map dirty
BaseColor (dbc) float31.0, 1.0, 1.0outputinputconnectablestorablekeyablehidden
Defines the color of the fur feedback base.
BaseColorR (dbcr) float1.0outputinputconnectablestorablekeyablehidden
Defines the Red channel of the fur feedback base.
BaseColorG (dbcg) float1.0outputinputconnectablestorablekeyablehidden
Defines the Green channel of the fur feedback base.
BaseColorB (dbcb) float1.0outputinputconnectablestorablekeyablehidden
Defines the Blue channel of the fur feedback base.
BaseColorSamples (bcs) double0.0arrayinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
BaseColorMap (bcm) stringn/ainputconnectablestorablehidden
Used to map values for Fur description attribute "BaseColor" by importing file textures.
BaseColorNoise (bcn) float0.0outputinputconnectablestorable
Defines to set the noise value for the attribute. A value of 0 produces no noise.
BaseColorNoiseFreq (bcnf) float10.0outputinputconnectablestorable
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
BaseColorSamplesDirty (bcsd) integer0.0outputinputconnectablestorablehidden
Defines to set base color samples dirty
BaseColorMapDirty (bcmd) integer0.0outputinputconnectablestorablehidden
Defines to set base color map dirty
TipColor (dtc) float31.0, 1.0, 1.0outputinputconnectablestorablekeyablehidden
Defines the color of the fur feedback tip.
TipColorR (dtcr) float1.0outputinputconnectablestorablekeyablehidden
Defines the red channel of the fur feedback tip.
TipColorG (dtcg) float1.0outputinputconnectablestorablekeyablehidden
Defines the green channel of the fur feedback tip.
TipColorB (dtcb) float1.0outputinputconnectablestorablekeyablehidden
Defines the blue channel of the fur feedback tip.
TipColorSamples (tcs) double0.0arrayinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
TipColorMap (tcm) stringn/ainputconnectablestorablehidden
Used to map values for Fur description attribute "TipColor" by importing file textures.
TipColorNoise (tcn) float0.0outputinputconnectablestorable
Defines to set the noise value for the attribute. A value of 0 produces no noise.
TipColorNoiseFreq (tcnf) float10.0outputinputconnectablestorable
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
TipColorSamplesDirty (tcsd) integer0.0outputinputconnectablestorablehidden
Defines to set tip color samples dirty
TipColorMapDirty (tcmd) integer0.0outputinputconnectablestorablehidden
Defines to set tip color map dirty
Radius (dar) distance (double)10cmoutputinputconnectablestorablehidden
Used to set the radius in which to search for the closest attractors, in world units. This value can help prevent hairs from being influenced by attractors that are unreasonably far away.
RadiusSamples (ars) double0.0arrayinputconnectablestorablehidden
Used to store feedback attractor radius samples.
RadiusMap (arm) stringn/ainputconnectablestorablehidden
Used to map values for feedback attractor set attribute "Radius" by importing file textures.
RadiusMapOffset (armo) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the factor to offset the feedback attractor attribute value by. The initial map is between 0 and 1.
RadiusMapMult (armm) distance (double)1.0cmoutputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
RadiusNoise (arn) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
RadiusNoiseFreq (arnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
RadiusSamplesDirty (arsd) integer0.0outputinputconnectablestorablehidden
Defines to set radius samples dirty
RadiusMapDirty (armd) integer0.0outputinputconnectablestorablehidden
Defines to set radius map dirty
Power (dap) float1.0outputinputconnectablestorablehidden
Set how feedback attractor will influence the hairs. The value you enter is the power to a falloff function that makes hairs become less influenced at the base of the hair than at the tip. 0.0 The entire length of the hair feedback is influenced. 1.0 Hair is much less influenced at the base.
PowerSamples (aps) double0.0arrayinputconnectablestorablehidden
Used to store feedback attractor power samples.
PowerMap (apm) stringn/ainputconnectablestorablehidden
Used to map values for feedback attractor set attribute "Power" by importing file textures.
PowerMapOffset (apmo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the feedback attractor attribute value by. The initial map is between 0 and 1.
PowerMapMult (apmm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
PowerNoise (apn) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
PowerNoiseFreq (apnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
PowerSamplesDirty (apsd) integer0.0outputinputconnectablestorablehidden
Defines to set power samples dirty
PowerMapDirty (apmd) integer0.0outputinputconnectablestorablehidden
Defines to set power map dirty
Influence (dai) float1.0outputinputconnectablestorablehidden
Set how much influence the feedback attractor will have on the hairs. The value you enter linearly increases or decreases the influence over the length of the hair feedback. 0.0 No influence. 1.0 Standard influence.
InfluenceSamples (ais) double0.0arrayinputconnectablestorablehidden
Used to store feedback attractor influence samples.
InfluenceMap (aim) stringn/ainputconnectablestorablehidden
Used to map values for feedback attractor set attribute "Influence" by importing file textures.
InfluenceMapOffset (aimo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the feedback attractor attribute value by. The initial map is between 0 and 1.
InfluenceMapMult (aimm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
InfluenceNoise (ain) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
InfluenceNoiseFreq (ainf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
InfluenceSamplesDirty (aisd) integer0.0outputinputconnectablestorablehidden
Defines to set influence samples dirty
InfluenceMapDirty (aimd) integer0.0outputinputconnectablestorablehidden
Defines to set influence map dirty
StartLength (dasl) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the point along the hair feedback, in world units, at which the hair feedback will start being influenced. In general, this value should be 0.0, unless you want the hair feedback to grow in its normal direction up to a point along the hair feedback.
StartLengthSamples (asls) double0.0arrayinputconnectablestorablehidden
Used to store feedback attractor start length samples.
StartLengthMap (aslm) stringn/ainputconnectablestorablehidden
Used to map values for feedback attractor set attribute "StartLength" by importing file textures.
StartLengthMapOffset (aslmo) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the factor to offset the feedback attractor attribute value by. The initial map is between 0 and 1.
StartLengthMapMult (aslmm) distance (double)1.0cmoutputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
StartLengthNoise (asln) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
StartLengthNoiseFreq (aslnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
StartLengthSamplesDirty (aslsd) integer0.0outputinputconnectablestorablehidden
Defines to set start length samples dirty
StartLengthMapDirty (aslmd) integer0.0outputinputconnectablestorablehidden
Defines to set start length map dirty
EndLength (dael) distance (double)5.0cmoutputinputconnectablestorablehidden
Defines to set the point along the hair feedback, in world units, at which the hair will no longer be influenced. For the best effect, this should be at least as large as the longest hair length. With smaller values the tips of the hair feedback will not be influenced.
EndLengthSamples (aels) double0.0arrayinputconnectablestorablehidden
Used to store feedback attractor end length samples.
EndLengthMap (aelm) stringn/ainputconnectablestorablehidden
Used to map values for feedback attractor set attribute "EndLength" by importing file textures.
EndLengthMapOffset (aelmo) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the factor to offset the feedback attractor attribute value by. The initial map is between 0 and 1.
EndLengthMapMult (aelmm) distance (double)1.0cmoutputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
EndLengthNoise (aeln) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
EndLengthNoiseFreq (aelnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
EndLengthSamplesDirty (aelsd) integer0.0outputinputconnectablestorablehidden
Defines to set end length samples dirty
EndLengthMapDirty (aelmd) integer0.0outputinputconnectablestorablehidden
Defines to set end length map dirty
ThresholdLength (datl) distance (double)0.33cmoutputinputconnectablestorablehidden
Hairs shorter than this value will not be influenced at all. Use this value to prevent short hairs from being influenced while long hairs are influenced.
ThresholdLengthSamples (atls) double0.0arrayinputconnectablestorablehidden
Used to store feedback attractor threshold length samples.
ThresholdLengthMap (atlm) stringn/ainputconnectablestorablehidden
Used to map values for feedback attractor set attribute "ThresholdLength" by importing file textures.
ThresholdLengthMapOffset (atlmo) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the factor to offset the feedback attractor attribute value by. The initial map is between 0 and 1.
ThresholdLengthMapMult (atlmm) distance (double)1.0cmoutputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
ThresholdLengthNoise (atln) distance (double)0.0cmoutputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
ThresholdLengthNoiseFreq (atlnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
ThresholdLengthSamplesDirty (atlsd) integer0.0outputinputconnectablestorablehidden
Defines to set threshold length samples dirty
ThresholdLengthMapDirty (atlmd) integer0.0outputinputconnectablestorablehidden
Defines to set threshold length map dirty
Unused (dun) float1.0outputinputconnectablestorablehidden
This is an unused hair attribute that can be used as a dummy attribute or for painting some additional attribute not already covered
UnusedSamples (uns) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback unused samples.
UnusedMap (unm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "Unused" by importing file textures.
UnusedMapOffset (unmo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
UnusedMapMult (unmm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
UnusedNoise (unn) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
UnusedNoiseFreq (unnf) float10.0outputinputstorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
UnusedSamplesDirty (unsd) integer0.0outputinputconnectablestorablehidden
Defines to set unused samples dirty
UnusedMapDirty (unmd) integer0.0outputinputconnectablestorablehidden
Defines to set unused map dirty
Equalizer (dem) float1.0outputinputconnectablestorablehidden
An equalizer compensates for the uneven distribution of fur caused by uneven parameterization so that fur is evenly distributed across the surface.
EqualizerSamples (ems) double0.0arrayinputconnectablestorablehidden
Used to store fur feedback equalizer samples.
EqualizerMap (emm) stringn/ainputconnectablestorablehidden
Used to map values for fur feedback attribute "Equalizer" by importing file textures.
EqualizerMapOffset (emmo) float0.0outputinputconnectablestorablehidden
Defines to set the factor to offset the fur feedback attribute value by. The initial map is between 0 and 1.
EqualizerMapMult (emmm) float1.0outputinputconnectablestorablehidden
Defines to set the factor to multiply the value. The initial map is between 0 and 1.
EqualizerNoise (emn) float0.0outputinputconnectablestorablehidden
Defines to set the noise value for the attribute. A value of 0 produces no noise.
EqualizerNoiseFreq (emnf) float10.0outputinputconnectablestorablehidden
Defines to set the noise frequency for the attribute. The larger the Noise Frequency, the more variation over a distance or area.
EqualizerSamplesDirty (emsd) integer0.0outputinputconnectablestorablehidden
Defines to set equalizer samples dirty
EqualizerMapDirty (emmd) integer0.0outputinputconnectablestorablehidden
Defines to set equalizer map dirty