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Synopsis

setNodeTypeFlag( [string] , [display=boolean], [threadSafe=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

setNodeTypeFlag is undoable, queryable, and NOT editable.

This command sets static data on the specified node type. This will affect the class of node type as a whole. The argument passed may be the name of the node type or the node type tag. Node type tags may be found using the objectType command.

Return value

int

In query mode, return type is based on queried flag.

Flags

display, threadSafe
Long name (short name) Argument types Properties
display(dsp) boolean create
Sets whether the node type will appear in the UI or not. Setting display to false will cause the node type to not appear in the UI.
threadSafe(ts) boolean createquery
Sets whether the node type will evaluate in parallel when using the parallel DG evaluation option in Viewport 2.0. In query mode returns true if the node type will evaluate in parallel when using the parallel DG evaluation option in Viewport 2.0.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# don't display unit conversion nodes
cmds.setNodeTypeFlag( cmds.objectType(tagFromType='unitConversion'), display=False )
cmds.setNodeTypeFlag( 'mesh', threadSafe=True )
cmds.setNodeTypeFlag( 'mesh', q='true', threadSafe=True )
// Returns 1