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Synopsis

polyWedgeFace([caching=boolean], [constructionHistory=boolean], [divisions=int], [edge=int], [name=string], [nodeState=int], [wedgeAngle=angle], [worldSpace=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyWedgeFace is undoable, queryable, and editable.

Extrude faces about an axis. The axis is the average of all the selected edges. If the edges are not aligned, the wedge may not look intuitive. To separately wedge faces about different wedge axes, the command should be issued as many times as the wedge axes. (as in the second example)

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Related

polyChipOff, polyExtrudeEdge, polyExtrudeFacet

Flags

caching, constructionHistory, divisions, edge, name, nodeState, wedgeAngle, worldSpace
Long name (short name) Argument types Properties
divisions(d) int create
This flag specifies the number of subdivisions along the extrusion.
edge(ed) int createmultiuse
This flag specifies the edgeId, that should be used to perform the wedge about. Multiple edges can be specified. The wedge operation is performed about an axis which is the average of all the edges. It is recommended that only colinear edges are used, otherwise the result may not look intuitive.
wedgeAngle(wa) angle create
This flag specifies the angle of rotation.
worldSpace(ws) boolean createqueryedit
This flag specifies which reference to use. If "on" : all geometrical values are taken in world reference. If "off" : all geometrical values are taken in object reference.
C: Default is off.
Q: When queried, this flag returns an int.
Common flags
name(n) string create
Give a name to the resulting node.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
caching(cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed
nodeState(nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

cmds.polyPlane( n='plg', w=10, h=10 )

# Wedge about a single axis
cmds.polyWedgeFace( 'plg.f[24:29]', 'plg.f[34]', 'plg.f[44]', 'plg.f[54]', 'plg.f[64]', 'plg.f[74:79]', ws=1, wedgeAngle=90, divisions=8, ed=(62,167), ch=1 )

# Wedge about multiple axes (one axis for each command)
cmds.polyCube( n='plg', w=1, h=1, d=1, sx=4, sy=4, sz=4, ax=(0, 1, 0), tx=1, ch=1 )
cmds.polyWedgeFace( 'plg.f[64:79]', ws=1, wedgeAngle=90, divisions=9, ed=(128, 133, 138, 143), ch=1 )
cmds.polyWedgeFace( 'plg.f[0:15]', ws=1, wedgeAngle=90, divisions=9, ed=(0, 1, 2, 3), ch=1 )
cmds.polyWedgeFace( 'plg.f[80:95]', ws=1, wedgeAngle=90, divisions=9, ed=(100, 105, 110, 115), ch=1 )
cmds.polyWedgeFace( 'plg.f[32:47]', ws=1, wedgeAngle=90, divisions=9, ed=(36, 37, 38, 39), ch=1 )