Go to: Synopsis. Return value. Flags. Python examples.

Synopsis

polyAutoProjection([caching=boolean], [constructionHistory=boolean], [createNewMap=boolean], [insertBeforeDeformers=boolean], [layout=int], [layoutMethod=int], [name=string], [nodeState=int], [optimize=int], [percentageSpace=float], [pivot=[linear, linear, linear]], [pivotX=linear], [pivotY=linear], [pivotZ=linear], [planes=int], [projectBothDirections=boolean], [rotate=[angle, angle, angle]], [rotateX=angle], [rotateY=angle], [rotateZ=angle], [scale=[float, float, float]], [scaleMode=int], [scaleX=float], [scaleY=float], [scaleZ=float], [skipIntersect=boolean], [translate=[linear, linear, linear]], [translateX=linear], [translateY=linear], [translateZ=linear], [uvSetName=string], [worldSpace=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyAutoProjection is undoable, queryable, and editable.

Projects a map onto an object, using several orthogonal projections simultaneously.

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Flags

caching, constructionHistory, createNewMap, insertBeforeDeformers, layout, layoutMethod, name, nodeState, optimize, percentageSpace, pivot, pivotX, pivotY, pivotZ, planes, projectBothDirections, rotate, rotateX, rotateY, rotateZ, scale, scaleMode, scaleX, scaleY, scaleZ, skipIntersect, translate, translateX, translateY, translateZ, uvSetName, worldSpace
Long name (short name) Argument types Properties
planes(p) int createqueryedit
Number of intermediate projections used. Valid numbers are 4, 5, 6, 8, and 12.
C: Default is 6.
optimize(o) int createqueryedit
Use two different flavors for the cut generation.
0 Every face is assigned to the best plane. This optimizes the map distortion.
1 Small UV pieces are incorporated into larger ones, when the extra distortion introduced is reasonable. This tends to produce fewer UV pieces.
skipIntersect(si) boolean createqueryedit
When on, self intersection of UV pieces are not tested. This makes the projection faster and produces fewer pieces, but may lead to overlaps in UV space.
scaleMode(sc) int createqueryedit
How to scale the pieces, after projections:
0 No scale is applied.
1 Uniform scale to fit in unit square.
2 Non proportional scale to fit in unit square.
layout(l) int createqueryedit
What layout algorithm should be used:
0 UV pieces are set to no layout.
1 UV pieces are aligned along the U axis.
2 UV pieces are moved in a square shape.
percentageSpace(ps) float createqueryedit
When layout is set to square, this value is a percentage of the texture area which is added around each UV piece. It can be used to ensure each UV piece uses different pixels in the texture.
Maximum value is 5 percent.
createNewMap(cm) boolean createquery
Create a new UV set, as opposed to editing the current one, or the one given by the -uvSetName flag.
uvSetName(uvs) string createquery
Specifies the name of the UV set to edit uvs on. If not specified will use the current UV set if it exists.
When createNewMap is on, the name is used to generate a new unique UV set name.
worldSpace(ws) boolean createqueryedit
This flag specifies which reference to use. If "on" : all geometrical values are taken in world reference. If "off" : all geometrical values are taken in object reference.
C: Default is "on".
Q: When queried, this flag returns an integer.
projectBothDirections(pb) boolean createqueryedit
This flag specifies which reference to use. If "on" : projections are mirrored on directly opposite faces. If "off" : projections are not mirrored on opposite faces.
C: Default is "off".
Q: When queried, this flag returns an integer.
Global Values
translate(t) [linear, linear, linear] createqueryedit
This flag specifies the translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
translateX(tx) linear createqueryedit
This flag specifies the X translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
translateY(ty) linear createqueryedit
This flag specifies the Y translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
translateZ(tz) linear createqueryedit
This flag specifies the Z translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
rotate(ro) [angle, angle, angle] createqueryedit
This flag specifies the rotation angles around X, Y, Z.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
rotateX(rx) angle createqueryedit
This flag specifies the rotation angle around X.
C: Default is 0.0.
Q: When queried, this flag returns a float.
rotateY(ry) angle createqueryedit
This flag specifies the rotation angle around Y.
C: Default is 0.0.
Q: When queried, this flag returns a float.
rotateZ(rz) angle createqueryedit
This flag specifies the rotation angle around Z.
C: Default is 0.0.
Q: When queried, this flag returns a float.
scale(s) [float, float, float] createqueryedit
This flag specifies the scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3].
scaleX(sx) float createqueryedit
This flag specifies X for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
scaleY(sy) float createqueryedit
This flag specifies Y for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
scaleZ(sz) float createqueryedit
This flag specifies Z for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
pivot(pvt) [linear, linear, linear] createqueryedit
This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
pivotX(pvx) linear createqueryedit
This flag specifies the X pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
pivotY(pvy) linear createqueryedit
This flag specifies the Y pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
pivotZ(pvz) linear createqueryedit
This flag specifies the Z pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
layoutMethod(lm) int createqueryedit
Set which layout method to use:
0 Block Stacking.
1 Shape Stacking.
insertBeforeDeformers(ibd) boolean create
This flag specifies if the projection node should be inserted before or after deformer nodes already applied to the shape. Inserting the projection after the deformer leads to texture swimming during animation and is most often undesirable.
C: Default is on.
Common flags
name(n) string create
Give a name to the resulting node.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
caching(cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed
nodeState(nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Create a plane with default UVs.
cmds.polySphere( n='sph' )

# Automatic projections with 6 planes.
cmds.polyAutoProjection( 'sphShape.f[*]' )