Go to: Synopsis. Return value. Flags. Python examples.
hilite(
[objects]
, [replace=boolean], [toggle=boolean], [unHilite=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
hilite is undoable, NOT queryable, and NOT editable.
Hilites/Unhilites the specifed object(s). Hiliting an object makes it possible to select the components of the object. If no objects are specified then the selection list is used.None
| Long name (short name) | Argument types | Properties | ||
|---|---|---|---|---|
unHilite(u)
|
boolean
|
|
||
|
||||
replace(r)
|
boolean
|
|
||
|
||||
toggle(tgl)
|
boolean
|
|
||
|
||||
import maya.cmds as cmds # Create a few objects. # sphere = cmds.sphere() cmds.move( 0, 0, 3, relative=True ) cone = cmds.cone() cmds.move( 0, 0, -3, relative=True ) cylinder = cmds.cylinder() # Select the sphere. # cmds.select( sphere, replace=True ) # Add the cone and cylinder to the hilite list. # cmds.hilite( cone[0], cylinder[0] ) # Toggle the hilite state of the cylinder. # cmds.hilite( cylinder[0], toggle=True ) # Replace the hilite list with the current selected objects. # cmds.hilite( replace=True )