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Synopsis

createRenderLayer([empty=boolean], [g=boolean], [makeCurrent=boolean], [name=string], [noRecurse=boolean], [number=int])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

createRenderLayer is undoable, NOT queryable, and NOT editable.

Create a new render layer. The render layer number will be assigned based on the first unassigned number not less than the base index number found in the render layer global parameters. Normally all objects and their descendants will be added to the new render layer but if '-noRecurse' is specified then only the objects themselves will be added. Only transforms and geometry will be added to the new render layer.

Return value

stringName of render layer node that was created

Keywords

renderLayer, 2d3d, layer, color, playback, render

Related

editRenderLayerGlobals, editRenderLayerMembers

Flags

empty, g, makeCurrent, name, noRecurse, number
Long name (short name) Argument types Properties
noRecurse(nr) boolean create
If set then only add specified objects to the render layer. Otherwise all descendants will also be added.
empty(e) boolean create
If set then create an empty render layer. The global flag or specified member list will take precidence over use of this flag.
g(g) boolean create
If set then create a layer that contains all DAG objects in the scene. Any future objects created will also automatically become members of this layer. The global flag will take precidence over use of the empty flag or specified member list.
makeCurrent(mc) boolean create
If set then make the new render layer the current one.
name(n) string create
Name of the new render layer being created.
number(num) int create
Number for the new render layer being created.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Add nut and nutShape to a new render layer
#
cmds.select( 'nut' )
cmds.createRenderLayer()
# Result: renderLayer1 #
# Add only bolt to a new render layer
#
cmds.createRenderLayer( 'bolt', noRecurse=True )
# Result: renderLayer2 #
# Add washer to the new render layer 'assembly'.
#
cmds.createRenderLayer( 'washer', noRecurse=True, name='assembly' )
# Result: assembly #
# Create a layer that will always contains everything
#
cmds.createRenderLayer( g=True )
# Result: renderLayer3 #