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subdMapCut [-constructionHistory boolean] [-name string]

subdMapCut is undoable, queryable, and editable.

Cut along edges of the texture mapping. The cut edges become map borders.

Return value

stringThe node name.

In query mode, return type is based on queried flag.


polyClipboard, polyCylindricalProjection, polyEditUV, polyForceUV, polyMapDel, polyMapSew, polyMoveFacetUV, polyMoveUV, polyPlanarProjection, polyProjection, polySphericalProjection, polyUVSet, untangleUV


constructionHistory, name
Long name (short name) Argument types Properties
Common flags
-name(-n) string create
Name the resulting object.
-constructionHistory(-ch) boolean createquery
Turn the construction history on or off (where applicable).
Q: When queried, this flag returns an int.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// Opening up the textureView will make this example much easier to visualize.

// Create a cube

// Cut the map.
subdMapCut subdivCube1.sme[2560][2] subdivCube1.sme[2816][2] ;
// now that it's cut, we may move the row separately

// Move some UVs
subdEditUV -u 0 -v 0.05 subdivCube1.smm[21:22] subdivCube1.smm[25] ;