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subdMapCut [-constructionHistory boolean] [-name string]
subdMapCut is undoable, queryable, and editable.
Cut along edges of the texture mapping. The cut edges become map borders.| string | The node name. |
In query mode, return type is based on queried flag.
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-name(-n)
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string
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-constructionHistory(-ch)
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boolean
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// Opening up the textureView will make this example much easier to visualize. // Create a cube createSubdCube; // Cut the map. subdMapCut subdivCube1.sme[2560][2] subdivCube1.sme[2816][2] ; // now that it's cut, we may move the row separately // Move some UVs subdEditUV -u 0 -v 0.05 subdivCube1.smm[21:22] subdivCube1.smm[25] ;