pymel.core.windows.hardwareRenderPanel

hardwareRenderPanel(*args, **kwargs)

This command creates, edit and queries hardware render panels which contain only a hardware render editor.

Flags:
Long name (short name) Argument Types Properties
camera (cam) unicode ../../../_images/query.gif ../../../_images/edit.gif
 
Query or edit the camera in a gl render panel.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
control (ctl) bool ../../../_images/query.gif
 

Returns the top level control for this panel. Usually used for getting a parent to attach popup menus. CAUTION: panels may not have controls at times. This flag can return “” if no control is present.

copy (cp) unicode ../../../_images/edit.gif
 
Makes this panel a copy of the specified panel. Both panels must be of the same type.
createString (cs) bool  
   
defineTemplate (dt) unicode ../../../_images/create.gif
 

Puts a command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template.

docTag (dtg) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Attaches a tag to the maya panel.
editString (es) bool  
   
exists (ex) bool ../../../_images/create.gif
 
Returns true|false depending upon whether the specified object exists. Other flags are ignored.
glRenderEditor (gre) bool ../../../_images/query.gif
 
Query only. This flag returns the name of the gl render editor contained in the panel.
init (init) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Initializes the panel’s default state. This is usually done automatically on file -new and file -open.
isUnique (iu) bool ../../../_images/query.gif
 
Returns true if only one instance of this panel type is allowed.
label (l) unicode ../../../_images/query.gif ../../../_images/edit.gif
 
Specifies the user readable label for the panel.
menuBarVisible (mbv) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Controls whether the menu bar for the panel is displayed.
needsInit (ni) bool ../../../_images/query.gif ../../../_images/edit.gif
 

(Internal) On Edit will mark the panel as requiring initialization. Query will return whether the panel is marked for initialization. Used during file -new and file -open.

parent (p) unicode ../../../_images/create.gif
 
Specifies the parent layout for this panel.
popupMenuProcedure (pmp) script ../../../_images/query.gif ../../../_images/edit.gif
 

Specifies the procedure called for building the panel’s popup menu(s). The default value is “buildPanelPopupMenu”. The procedure should take one string argument which is the panel’s name.

replacePanel (rp) unicode ../../../_images/edit.gif
 
Will replace the specifed panel with this panel. If the target panel is within the same layout it will perform a swap.
tearOff (to) bool ../../../_images/query.gif ../../../_images/edit.gif
 

Will tear off this panel into a separate window with a paneLayout as the parent of the panel. When queried this flag will return if the panel has been torn off into its own window.

tearOffCopy (toc) unicode ../../../_images/create.gif
 
Will create this panel as a torn of copy of the specified source panel.
unParent (up) bool ../../../_images/edit.gif
 
Specifies that the panel should be removed from its layout. This (obviously) cannot be used with query.
useTemplate (ut) unicode ../../../_images/create.gif
 
Force the command to use a command template other than the current one.

Derived from mel command maya.cmds.hardwareRenderPanel

Example:

import pymel.core as pm

import maya.cmds as cmds

pm.window( width=500 )
# Result: ui.Window('window1') #
theLayout = pm.formLayout()
theHWbuffer = pm.hardwareRenderPanel()
pm.formLayout( theLayout, e=True, af=((theHWbuffer, 'top', 0), (theHWbuffer, 'left', 0), (theHWbuffer, 'bottom', 0), (theHWbuffer, 'right', 0)) )
# Result: ui.FormLayout('window1|formLayout50') #
pm.showWindow()

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