pymel.core.windows.dynPaintEditor

dynPaintEditor(*args, **kwargs)

Create a editor window that can be painted into

Flags:
Long name (short name) Argument Types Properties
activeOnly (ao) bool ../../../_images/query.gif ../../../_images/edit.gif
 
For Scene mode, this determines if only the active strokes will be refreshed.
autoSave (autoSave) bool ../../../_images/query.gif ../../../_images/edit.gif
 

For Canvas mode, this determines if the buffer will be saved to a disk file after every stroke. Good for painting textures and viewing the results in shaded display in the model view.

camera (cam) unicode ../../../_images/query.gif ../../../_images/edit.gif
 
Sets the name of the camera which the Paint Effects panel looks through.
canvasMode (cm) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Sets the Paint Effects panel into Canvas mode if true.
canvasUndo (cu) bool ../../../_images/edit.gif
 

Does a fast undo in Canvas mode. This is a special undo because we are not using any history when we paint in Canvas mode so we provide a single level undo for the Canvas.

changeCommand (cc) unicode, unicode, unicode, unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Parameters: First string: commandSecond string: editorNameThird string: editorCmdFourth string: updateFuncCall the command when something changes in the editor The command should have this prototype :command(string $editor, string $editorCmd, string $updateFunc, int $reason)The possible reasons could be : 0: no particular reason1: scale color2: buffer (single/double)3: axis4: image displayed5: image saved in memory

clear (cl) float, float, float ../../../_images/edit.gif
 
Clears the buffer (if in Canvas mode) to the floating point values (R,G,B).
control (ctl) bool ../../../_images/query.gif
 

Query only. Returns the top level control for this editor. Usually used for getting a parent to attach popup menus. Caution: It is possible, at times, for an editor to exist without a control. This flag returns “NONE” if no control is present.

currentCanvasSize (ccs) bool ../../../_images/query.gif
 

In Query mode, this returns the (X,Y) resolution of the current canvas.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

defineTemplate (dt) unicode ../../../_images/create.gif
 

Puts a command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template.

displayAppearance (dsa) unicode ../../../_images/query.gif ../../../_images/edit.gif
 

Sets the display appearance of the model panel. Possible values are “wireframe”, “points”, “boundingBox”, “smoothShaded”, “flatShaded”. This flag may be used with the -interactive and -default flags. Note that only “wireframe”, “points”, and “boundingBox” are valid for the interactive mode.

displayFog (dfg) bool ../../../_images/query.gif ../../../_images/edit.gif
 

For Scene mode, this determines if fog will be displayed in the Paint Effects panel when refreshing the scene. If fog is on, but this is off, fog will only be drawn on the strokes, not the rest of the scene.

displayImage (di) int ../../../_images/query.gif ../../../_images/edit.gif
 
Set a particular image in the Editor Image Stack as the current Editor Image. Images are added to the Editor Image Stack using the “si/saveImage” flag.
displayLights (dsl) unicode ../../../_images/query.gif ../../../_images/edit.gif
 
Sets the lighting for shaded mode. Possible values are “selected”, “active”, “all”, “default”.
displayStyle (dst) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Set the mode to display the image. Valid values are: “color” to display the basic RGB image”mask” to display the mask channel”lum” to display the luminance of the image

displayTextures (dtx) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turns on or off display of textures in shaded mode
docTag (dtg) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Attaches a tag to the Maya editor.
doubleBuffer (dbf) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Set the display in double buffer mode
drawAxis (da) bool  
   
drawContext (drc) bool ../../../_images/query.gif
 
Returns the name of the context.
exists (ex) bool ../../../_images/create.gif
 
Returns true|false depending upon whether the specified object exists. Other flags are ignored.
fastUpdate (fu) int  
   
fileName (fil) unicode ../../../_images/query.gif ../../../_images/edit.gif
 
This sets the file to which the canvas will be saved.
filter (f) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Specifies the name of an itemFilter object to be placed on this editor. This filters the information coming onto the main list of the editor.
forceMainConnection (fmc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. This is a variant of the -mainListConnection flag in that it will force a change even when the connection is locked. This flag is used to reduce the overhead when using the -unlockMainConnection , -mainListConnection, -lockMainConnection flags in immediate succession.

highlightConnection (hlc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Specifies the name of a selectionConnection object which the editor will synchronize with its highlight list. Not all editors have a highlight list. For those that do, it is a secondary selection list.

iconGrab (ig) bool ../../../_images/edit.gif
 
This puts the Paint Effects panel into Grab Icon mode where the user is expected to drag out a section of the screen to be made into an icon.
loadImage (li) unicode ../../../_images/edit.gif
 
load an image from disk and set it as the current Editor Image
lockMainConnection (lck) bool ../../../_images/create.gif ../../../_images/edit.gif
 

Locks the current list of objects within the mainConnection, so that only those objects are displayed within the editor. Further changes to the original mainConnection are ignored.

mainListConnection (mlc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object.

menu (mn) unicode ../../../_images/create.gif
 
Sets the name of the script used to build a menu in the editor. The script takes the editor name as an argument.
nbImages (nim) bool ../../../_images/query.gif
 
returns the number of images
newImage (ni) int, int, float, float, float ../../../_images/query.gif ../../../_images/edit.gif
 

Starts a new image in edit mode, setting the resolution to the integer values (X,Y) and clearing the buffer to the floating point values (R,G,B). In Query mode, this returns the (X,Y) resolution of the current Image.

paintAll (pa) float ../../../_images/edit.gif
 
Redraws the buffer in current refresh mode.
panel (pnl) unicode ../../../_images/create.gif ../../../_images/query.gif
 

Specifies the panel that the editor belongs to. By default if an editor is created in the create callback of a scripted panel it will belong to that panel. If an editor doesn’t belong to a panel it will be deleted when the window that it is in is deleted.

parent (p) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Specifies the parent layout for this editor. This flag will only have an effect if the editor is currently un-parented.
redrawLast (rl) bool ../../../_images/edit.gif
 
Redraws the last stroke again. Useful when it’s brush has just changed. This feature does a fast undo and redraws the stroke again.
refreshMode (rmd) int ../../../_images/query.gif ../../../_images/edit.gif
 
Sets the refresh mode to the specified value. 0 - Do not draw strokes on refresh, 1 - Redraw strokes in wireframe mode, 2 - Redraw strokes in final rendered mode.
removeAllImages (ra) bool ../../../_images/edit.gif
 
remove all the Editor Images from the Editor Image Stack
removeImage (ri) bool ../../../_images/edit.gif
 
remove the current Editor Image from the Editor Image Stack
rollImage (rig) float, float ../../../_images/edit.gif
 

In Canvas mode, this rolls the image by the floating point values (X,Y). X and Y are between 0 (no roll) and 1 (full roll). A value of .5 rolls the image 50% (ie. the border moves to the center of the screen.

saveAlpha (sa) bool ../../../_images/query.gif ../../../_images/edit.gif
 
For Canvas mode, this determines if the alpha will be saved when storing the canvas to a disk file.
saveBumpmap (sbm) unicode ../../../_images/query.gif ../../../_images/edit.gif
 
Saves the current buffer as a bump map to the specified file.
saveImage (si) bool ../../../_images/edit.gif
 

save the current Editor Image to memory. Saved Editor Images are stored in an Editor Image Stack. The most recently saved image is stored in position 0, the second most recently saved image in position 1, and so on... To set the current Editor Image to a previously saved image use the “di/displayImage” flag.

scaleBlue (sb) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Define the scaling factor for the blue component in the View. The default value is 1 and can be between -1000 to +1000
scaleGreen (sg) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Define the scaling factor for the green component in the View. The default value is 1 and can be between -1000 to +1000
scaleRed (sr) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Define the scaling factor for the red component in the View. The default value is 1 and can be between -1000 to +1000
selectionConnection (slc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Specifies the name of a selectionConnection object which the editor will synchronize with its own selection list. As the user selects things in this editor, they will be selected in the selectionConnection object. If the object undergoes changes, the editor updates to show the change.

singleBuffer (sbf) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Set the display in single buffer mode
snapShot (snp) bool ../../../_images/edit.gif
 
Takes a snapshot of the current camera view.
stateString (sts) bool ../../../_images/query.gif
 

Query only flag. Returns the MEL command that will edit an editor to match the current editor state. The returned command string uses the string variable $editorName in place of a specific name.

swap (swp) int  
   
tileSize (ts) int ../../../_images/edit.gif
 
Sets the size of the tile for the hardware texture redraw of the display buffer.
unParent (up) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Specifies that the editor should be removed from its layout. This cannot be used with query.
undoCache (uc) bool ../../../_images/edit.gif
 

By default the last image is cached for undo. If this is set false, then undoing will be disabled in canvas mode and undo in scene mode will force a full refresh. Less memory will be used if this is set false before the first clear or refresh of the current scene.

unlockMainConnection (ulk) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Unlocks the mainConnection, effectively restoring the original mainConnection (if it is still available), and dynamic updates.
updateMainConnection (upd) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Causes a locked mainConnection to be updated from the orginal mainConnection, but preserves the lock state.
useTemplate (ut) unicode ../../../_images/create.gif
 
Force the command to use a command template other than the current one.
wrap (wr) bool, bool ../../../_images/query.gif ../../../_images/edit.gif
 
For Canvas mode, should the buffer wrap in U, and V (respectively) when painting.
writeImage (wi) unicode ../../../_images/edit.gif
 
write the current Editor Image to disk
zoom (zm) float ../../../_images/query.gif ../../../_images/edit.gif
 
Zooms the Canvas image by the specified value.

Derived from mel command maya.cmds.dynPaintEditor

Example:

import pymel.core as pm

import maya.cmds as cmds

pm.dynPaintEditor( 'editor' )

pm.dynPaintEditor( 'editor', e=True, ni=(640, 480, 1.0, 0.5, 0.2) )

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