pymel.core.modeling.polyTorus

polyTorus(*args, **kwargs)

The torus command creates a new polygonal torus.

Flags:
Long name (short name) Argument Types Properties
axis (ax) float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the primitive axis used to build the torus.Q: When queried, this flag returns a vector.
caching (cch) bool ../../../_images/query.gif ../../../_images/edit.gif
   
constructionHistory (ch) bool ../../../_images/create.gif ../../../_images/query.gif
 

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

createUVs (cuv) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag alows a texture to be applied.C: Default is “on” (uv’s are computed).Q: When queried, this flag returns an int.
name (n) unicode ../../../_images/create.gif
 
Give a name to the resulting node.
nodeState (nds) int ../../../_images/query.gif ../../../_images/edit.gif
   
object (o) bool ../../../_images/create.gif
 
Create the result, or just the dependency node (where applicable).Common flags
radius (r) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the radius of the torus.C: Default is 0.5.Q: When queried, this flag returns a float.
sectionRadius (sr) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the section radius of the torus.C: Default is 0.25.Q: When queried, this flag returns a float.
subdivisionsAxis (sa) int ../../../_images/query.gif ../../../_images/edit.gif
   
subdivisionsHeight (sh) int ../../../_images/query.gif ../../../_images/edit.gif
   
subdivisionsX (sx) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This specifies the number of subdivisions in the X direction for the torus (number of sections).C: Default is 20.Q: When queried, this flag returns an int.
subdivisionsY (sy) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

This flag specifies the number of subdivisions in the Y direction for the torus (number of segments per section).C: Default is 20.Q: When queried, this flag returns an int.

texture (tx) bool ../../../_images/create.gif
 
This flag is obsolete and will be removed in the next release. The -cuv/createUVs flag should be used instead.Common flags
twist (tw) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the section twist of the torus.C: Default is 0.0.Q: When queried, this flag returns a float.

Derived from mel command maya.cmds.polyTorus

Example:

import pymel.core as pm

import maya.cmds as cmds

pm.polyTorus( sx=8, sy=16, r=10, sr=1 )
#result has 8 sections of 16 segments,
#the main radius is 10, the section radius is 1.

pm.polyTorus( sx=5, sy=4, tx=False )
pm.move( -3, 0, 0 )
#result has 5 sections of 4 segments, default sizes.
#no texture offsets are generated.

pm.polyTorus( sx=5, sy=4, tw=45 )
pm.move( 3, 0, 0 )
#result has 5 sections of 4 segments, default sizes.
#The sections are rotated.

#Query the radius of the torus
r = pm.polyTorus( 'polyTorus1' ,q=True, r=True )

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