pymel.core.modeling.polyPlane

polyPlane(*args, **kwargs)

The mesh command creates a new polygonal plane.

Flags:
Long name (short name) Argument Types Properties
axis (ax) float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the primitive axis used to build the plane.
caching (cch) bool ../../../_images/query.gif ../../../_images/edit.gif
   
constructionHistory (ch) bool ../../../_images/create.gif ../../../_images/query.gif
 

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

createUVs (cuv) int ../../../_images/create.gif
 

This flag alows a specific UV mechanism to be selected, while creating the plane. The valid values are 0, 1 or 2.0 implies that no UVs will be generated (No texture to be applied).1 implies UVs should be created for the object as a whole without any normalization.The helix will be unwrapped and then the texture will be applied without any distortion.In the unwrapped helix, the shared edges will have shared UVs.2 implies UVs are created so that the texture will not be distorted when applied.The texture lying outside the UV range will be truncated (since that cannot besqueezed in, without distorting the texture.For better understanding of these options, you may have to open thetexture view windowC: Default is 2

height (h) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the height of the plane.Default is 1.0.
name (n) unicode ../../../_images/create.gif
 
Give a name to the resulting node.
nodeState (nds) int ../../../_images/query.gif ../../../_images/edit.gif
   
object (o) bool ../../../_images/create.gif
 
Create the result, or just the dependency node (where applicable).Common flags
subdivisionsHeight (sh) int ../../../_images/query.gif ../../../_images/edit.gif
   
subdivisionsWidth (sw) int ../../../_images/query.gif ../../../_images/edit.gif
   
subdivisionsX (sx) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This specifies the number of subdivisions in the X direction for the plane.Default is 5.
subdivisionsY (sy) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the number of subdivisions in the Y direction for the plane.Default is 5.
texture (tx) int ../../../_images/create.gif
 
This flag is obsolete and will be removed in the next release. The cuv/createUVs flag should be used instead.Common flags
width (w) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the width of the plane.Default is 1.0.

Derived from mel command maya.cmds.polyPlane

Example:

import pymel.core as pm

import maya.cmds as cmds

# Create a mesh (plane), with 10 subdivisions in the X direction,
# 15 subdivisions in the Y direction,
# the width of the mesh is 15, the height of the mesh is 20.
pm.polyPlane( sx=10, sy=15, w=15, h=20)

# Create a mesh, called "myPlane", on each direction there are 5 subdivisions.
pm.polyPlane(n='myPlane', sx=5, sy=5)

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