pymel.core.modeling.polyPipe

polyPipe(*args, **kwargs)

The polyPipe command creates a new polygonal pipe.

Flags:
Long name (short name) Argument Types Properties
axis (ax) float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the primitive axis used to build the pipe.Q: When queried, this flag returns a float[3].
caching (cch) bool ../../../_images/query.gif ../../../_images/edit.gif
   
constructionHistory (ch) bool ../../../_images/create.gif ../../../_images/query.gif
 

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

createUVs (cuv) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag alows a texture to be applied.C: Default is “on” (uv’s are computed).Q: When queried, this flag returns an int.
height (h) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the height of the pipe.C: Default is 2.0.Q: When queried, this flag returns a float.
name (n) unicode ../../../_images/create.gif
 
Give a name to the resulting node.
nodeState (nds) int ../../../_images/query.gif ../../../_images/edit.gif
   
object (o) bool ../../../_images/create.gif
 
Create the result, or just the dependency node (where applicable).Common flags
radius (r) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the outer radius of the pipe.C: Default is 1.0.Q: When queried, this flag returns a float.
roundCap (rcp) bool ../../../_images/query.gif ../../../_images/edit.gif
   
subdivisionsAxis (sa) int ../../../_images/query.gif ../../../_images/edit.gif
   
subdivisionsCaps (sc) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the number of subdivisions along the thickness of the pipe.C: Default is 0.Q: When queried, this flag returns an int.
subdivisionsHeight (sh) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the number of subdivisions along the height of the pipe.C: Default is 1.Q: When queried, this flag returns an int.
texture (tx) bool ../../../_images/create.gif
 
This flag is obsolete and will be removed in the next release. The -cuv/createUVs flag should be used instead.Common flags
thickness (t) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This specifies the thickness of the pipe.C: Default is 0.5.Q: When queried, this flag returns an float.

Derived from mel command maya.cmds.polyPipe

Example:

import pymel.core as pm

import maya.cmds as cmds

# Create a pipe with height 20 radius 1.0 thickness 0.5 with
# 10 subdivisions along height
pm.polyPipe( sh=10, h=20 )

# Create a pipe, called "myPipe", on thickness cap there are 5
# subdivisions.
pm.polyPipe( n='myPipe', sc=5);

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