pymel.core.modeling.polyMergeUV

polyMergeUV(*args, **kwargs)

Merge UVs of an object based on their distance. UVs are merge only if they belong to the same 3D vertex.

Flags:
Long name (short name) Argument Types Properties
caching (cch) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Toggle caching for all attributes so that no recomputation is needed
constructionHistory (ch) bool ../../../_images/create.gif ../../../_images/query.gif
 

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

distance (d) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag specifies the maximum distance to merge UVs.C: Default is 0.0.Q: When queried, this flag returns a double.
name (n) unicode ../../../_images/create.gif
 
Give a name to the resulting node.
nodeState (nds) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

uvSetName (uvs) unicode ../../../_images/create.gif ../../../_images/query.gif
 
Specifies the name of the uv set to edit uvs on. If not specified will use the current uv set if it exists.Common flags
worldSpace (ws) bool  
   

Derived from mel command maya.cmds.polyMergeUV

Example:

import pymel.core as pm

import maya.cmds as cmds

# Create a poly cube
pm.polyCube()
pm.select( 'pCube1.map[4]', 'pCube1.map[13]', r=True )

# Merge two UVs
pm.polyMergeUV()

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