pymel.core.modeling.polyCopyUV

polyCopyUV(*args, **kwargs)

Copy some UVs from a UV set into another.

Flags:
Long name (short name) Argument Types Properties
caching (cch) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Toggle caching for all attributes so that no recomputation is needed
constructionHistory (ch) bool ../../../_images/create.gif ../../../_images/query.gif
 

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

createNewMap (cm) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
This flag when set true will create a new map with a the name passed in, if the map does not already exist.
name (n) unicode ../../../_images/create.gif
 
Give a name to the resulting node.
nodeState (nds) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

uvSetName (uvs) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Specifies name of the output uv set to modify. Default is the current UV set.Common flags
uvSetNameInput (uvi) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Specifies name of the input uv set to read the UV description from. Default is the current UV set.
worldSpace (ws) bool  
   

Derived from mel command maya.cmds.polyCopyUV

Example:

import pymel.core as pm

import maya.cmds as cmds

# Create a poly sphere, with default UVset.
pm.polySphere()

# Create a second UV set
pm.select( 'pSphere1.f[0:399]', r=True )
pm.polyProjection( type='Planar', ra=0, isu=1, isv=1, cm=True, uvSetName='newUVs' )

# Copy the UVs of the fisrt 200 faces from the new set to the default one
pm.polyCopyUV( 'pSphere1.f[0:199]', uvi='newUVs', uvs='map1' )

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