pymel.core.nodetypes.PolyStraightenUVBorder

Inheritance diagram of PolyStraightenUVBorder

class PolyStraightenUVBorder(*args, **kwargs)

class counterpart of mel function polyStraightenUVBorder

Move border UVs along a simple curve.

caching(val=True, **kwargs)

Toggle caching for all attributes so that no recomputation is needed

Derived from mel command maya.cmds.polyStraightenUVBorder

getBlendOriginal(**kwargs)

Interpolation factor between the target and original UV shape. When the value is 0, the UVs will exactly fit the target curve. When the value is 1, no UV move.

Derived from mel command maya.cmds.polyStraightenUVBorder

getConstructionHistory(**kwargs)

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

Derived from mel command maya.cmds.polyStraightenUVBorder

getCurvature(**kwargs)

How curved the UV path will be. 0 is a straight line. When the values is 1, the mid point of the curve will be moved away from a straight line by 1/2 the length of the UV segment.

Derived from mel command maya.cmds.polyStraightenUVBorder

getGapTolerance(**kwargs)

When non 0, Small gaps between UV selection are filled. The integer number represent how many UVs must be traversed to connect togeterh selected pieces.

Derived from mel command maya.cmds.polyStraightenUVBorder

getNodeState(**kwargs)

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyStraightenUVBorder

getPreserveLength(**kwargs)

How much we want to respect the UV edge ratios. When the value is 1, we build new UV position along the desired curve, respecting the original UV spacings. When the value is 0, new UVs are equally spaced along the curve.

Derived from mel command maya.cmds.polyStraightenUVBorder

getUvSetName(**kwargs)

Specifies the name of the uv set to edit uvs on. If not specified will use the current uv set if it exists.Common flags

Derived from mel command maya.cmds.polyStraightenUVBorder

setNodeState(val=True, **kwargs)

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyStraightenUVBorder

Previous topic

pymel.core.nodetypes.PolySplitVert

Next topic

pymel.core.nodetypes.PolySubdEdge

Core

Core Modules

Other Modules

This Page