pymel.core.nodetypes.PolyNormalizeUV

Inheritance diagram of PolyNormalizeUV

class PolyNormalizeUV(*args, **kwargs)

class counterpart of mel function polyNormalizeUV

Normalizes the UVs of input polyFaces. The existing UVs of the faces are normalized between 0 and 1.

caching(val=True, **kwargs)

Toggle caching for all attributes so that no recomputation is needed

Derived from mel command maya.cmds.polyNormalizeUV

getConstructionHistory(**kwargs)

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

Derived from mel command maya.cmds.polyNormalizeUV

getCreateNewMap(**kwargs)

Create a new UV set, as opposed to editing the current one, or the one given by the uvSetName flag.

Derived from mel command maya.cmds.polyNormalizeUV

getNodeState(**kwargs)

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyNormalizeUV

getNormalizeType(**kwargs)

Options for normalize. 0Separate1CollectiveC: Default is 1.Q: When queried returns an int.

Derived from mel command maya.cmds.polyNormalizeUV

getPreserveAspectRatio(**kwargs)

Scale uniform along u and v.C: Default is on.Q: When queried returns an int.Common flags

Derived from mel command maya.cmds.polyNormalizeUV

getUvSetName(**kwargs)

Specifies the name of the UV set to edit uvs on. If not specified will use the current UV set if it exists.When createNewMap is on, the name is used to generate a new unique UV set name.

Derived from mel command maya.cmds.polyNormalizeUV

setNodeState(val=True, **kwargs)

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyNormalizeUV

setNormalizeType(val=True, **kwargs)

Options for normalize. 0Separate1CollectiveC: Default is 1.Q: When queried returns an int.

Derived from mel command maya.cmds.polyNormalizeUV

setPreserveAspectRatio(val=True, **kwargs)

Scale uniform along u and v.C: Default is on.Q: When queried returns an int.Common flags

Derived from mel command maya.cmds.polyNormalizeUV

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