pymel.core.nodetypes.PolyDuplicateEdge

Inheritance diagram of PolyDuplicateEdge

class PolyDuplicateEdge(*args, **kwargs)

class counterpart of mel function polyDuplicateEdge

Duplicates a series of connected edges (edgeLoop)

caching(val=True, **kwargs)

Toggle caching for all attributes so that no recomputation is needed

Derived from mel command maya.cmds.polyDuplicateEdge

getConstructionHistory(**kwargs)

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

Derived from mel command maya.cmds.polyDuplicateEdge

getNodeState(**kwargs)

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyDuplicateEdge

getSplitType(**kwargs)

Choose between 2 different types of splits. If this is set to 0 then the split type will be absolute. This is where each of the splits will maintain an equal distance from the associated vertices. If this set to 1 then the split type will be relative. This is where each split will be made at an equal percentage along the length of the edge.

Derived from mel command maya.cmds.polyDuplicateEdge

setNodeState(val=True, **kwargs)

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyDuplicateEdge

setSplitType(val=True, **kwargs)

Choose between 2 different types of splits. If this is set to 0 then the split type will be absolute. This is where each of the splits will maintain an equal distance from the associated vertices. If this set to 1 then the split type will be relative. This is where each split will be made at an equal percentage along the length of the edge.

Derived from mel command maya.cmds.polyDuplicateEdge

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