pymel.core.nodetypes.CurveIntersect

Inheritance diagram of CurveIntersect

class CurveIntersect(*args, **kwargs)

class counterpart of mel function curveIntersect

You must specify two curves to intersect. This command either returns the parameter values at which the given pair of curves intersect, or returns a dependency node that provides the intersection information. If you want to find the intersection of the curves in a specific direction you must use BOTH the “-useDirection” flag and the “direction” flag.

getDirection(**kwargs)

The direction that the input curves are projected in before intersecting. This vector is only used if “useDirection” flag is true.

Derived from mel command maya.cmds.curveIntersect

getTolerance(**kwargs)

The tolerance that the intersection is calculated with. For example, given two curves end-to-end, the ends must be within tolerance for an intersection to be returned.Default:0.001Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.curveIntersect

getUseDirection(**kwargs)

If true, use direction flag. The input curves are first projected in a specified direction and then intersected. If false, this command will only find true 3D intersections.Default:false

Derived from mel command maya.cmds.curveIntersect

setDirection(val=True, **kwargs)

The direction that the input curves are projected in before intersecting. This vector is only used if “useDirection” flag is true.

Derived from mel command maya.cmds.curveIntersect

setTolerance(val=True, **kwargs)

The tolerance that the intersection is calculated with. For example, given two curves end-to-end, the ends must be within tolerance for an intersection to be returned.Default:0.001Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.curveIntersect

setUseDirection(val=True, **kwargs)

If true, use direction flag. The input curves are first projected in a specified direction and then intersected. If false, this command will only find true 3D intersections.Default:false

Derived from mel command maya.cmds.curveIntersect

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