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Synopsis

polyPrimitive([axis=[linear, linear, linear]], [constructionHistory=boolean], [name=string], [object=boolean], [polyType=int], [radius=linear], [sideLength=linear])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyPrimitive is undoable, queryable, and editable.

Create a polygon primative

Return value

string[]Object name and node name.

In query mode, return type is based on queried flag.

Related

polyCone, polyCube, polyPipe, polyPrism, polyPyramid, polySphere, polyTorus

Flags

axis, constructionHistory, name, object, polyType, radius, sideLength
Long name (short name) Argument types Properties
axis(ax) [linear, linear, linear] createqueryedit
This flag specifies the primitive axis used to build the primitive polygon.
Q: When queried, this flag returns a float[3].
radius(r) linear createqueryedit
This flag specifies the radius of the primitive polygon.
C: Default is 1.0.
Q: When queried, this flag returns a float.
sideLength(l) linear createqueryedit
This flag specifies the side length of primitive polygon.
C: Default is 1.0.
Q: When queried, this flag returns a float.
polyType(pt) int create
This flag allows a specific primitive poly to be selected for creation of mesh,
The valid values is 0
0 implies soccer ball to be created.
C: Default is 0
Common flags
object(o) boolean create
Create the result, or just the dependency node (where applicable).
Common flags
name(n) string create
Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Create a soccerBall with radius 1 side length 0.4037
cmds.polyPrimitive( r=1, l=0.4036, pt=0)