You can turn off dynamic animation for selected particle objects and rigid bodies. This is useful when you work on other objects
of a scene and temporarily want to avoid unnecessary calculations that slow animation. The motion of keys and other nondynamic
objects is unaffected when you disable dynamics.
To disable dynamic calculations for selected particles
- Select the particle object.
For emitted particles, select the emitted particles rather than the emitter. For a soft body, select the geometry or the particles.
- In the section of the , turn off .
If you have not keyed, parented, or otherwise controlled the transform attributes of a particle object, turn off to quicken dynamic calculations for the object. When is on, Maya makes extra computations to convert world space to object space coordinates.
To disable dynamics for all rigid bodies controlled by a solver
- If you’ve created multiple solvers, first select the solver from the list in > rigidSolver#.
- Select to display the .
- In the section, turn off .
This turns off the effect of fields, collisions, and rigid body constraints for the rigid bodies it controls. Remember to
turn on again when you want the rigid bodies to operate again—including rigid bodies you’ve created after you turned off .